update 1.2.5
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@@ -23,9 +23,13 @@ MonoBehaviour:
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Enabled: 0
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CooldownLength: 1
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ConditionSettings:
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Foldout: 1
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Enabled: 0
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ConditionType: 0
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OutnumberedThreshold: 3
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ValueCompareType: 1
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HighPriority: 0
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DistanceFromTarget: 3
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LowHealthPercentage: 60
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ChargeSettings:
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Enabled: 0
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ChargeEffect: {fileID: 0}
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@@ -2,16 +2,14 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Ring
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m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords:
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- _ALPHABLEND_ON
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m_InvalidKeywords: []
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m_ShaderKeywords: _ALPHABLEND_ON
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m_LightmapFlags: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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@@ -20,6 +18,7 @@ Material:
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RenderType: Transparent
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disabledShaderPasses:
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- GRABPASS
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- ALWAYS
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@@ -59,7 +58,6 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _BlendOp: 0
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- _BumpScale: 1
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@@ -30,19 +30,27 @@ namespace EmeraldAI.Example
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{
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if (Input.GetMouseButtonDown(1))
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{
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lastMouse = Input.mousePosition;
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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if (Input.GetMouseButtonUp(1))
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{
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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if (Input.GetMouseButton(1))
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{
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lastMouse = Input.mousePosition - lastMouse;
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lastMouse = new Vector3(-lastMouse.y * camSens, lastMouse.x * camSens, 0);
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lastMouse = new Vector3(transform.eulerAngles.x + lastMouse.x, transform.eulerAngles.y + lastMouse.y, 0);
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transform.eulerAngles = lastMouse;
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lastMouse = Input.mousePosition;
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float mouseX = Input.GetAxis("Mouse X") * camSens * 15;
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float mouseY = Input.GetAxis("Mouse Y") * camSens * 15;
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Vector3 newRotation = transform.eulerAngles;
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newRotation.x -= mouseY;
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newRotation.y += mouseX;
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transform.eulerAngles = newRotation;
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}
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//Keyboard commands
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Vector3 p = GetBaseLegacyInput();
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if (Input.GetKey(KeyCode.LeftShift))
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{
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@@ -66,21 +74,32 @@ namespace EmeraldAI.Example
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#if (ENABLE_INPUT_SYSTEM)
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void NewInput()
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{
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if (!Mouse.current.rightButton.isPressed)
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if (Mouse.current.rightButton.wasPressedThisFrame)
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{
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lastMouse = Mouse.current.position.ReadValue();
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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if (Mouse.current.rightButton.wasReleasedThisFrame)
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{
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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if (Mouse.current.rightButton.isPressed)
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{
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lastMouse = (Vector3)Mouse.current.position.ReadValue() - lastMouse;
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lastMouse = new Vector3(-lastMouse.y * camSens, lastMouse.x * camSens, 0);
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lastMouse = new Vector3(transform.eulerAngles.x + lastMouse.x, transform.eulerAngles.y + lastMouse.y, 0);
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transform.eulerAngles = lastMouse;
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lastMouse = Mouse.current.position.ReadValue();
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Vector2 mouseDelta = Mouse.current.delta.ReadValue();
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float mouseX = mouseDelta.x * camSens;
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float mouseY = mouseDelta.y * camSens;
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Vector3 newRotation = transform.eulerAngles;
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newRotation.x -= mouseY;
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newRotation.y += mouseX;
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transform.eulerAngles = newRotation;
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}
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//Keyboard commands
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Vector3 p = GetBaseNewInput();
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if (Keyboard.current.leftShiftKey.isPressed)
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{
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