update 1.2.5

This commit is contained in:
2025-07-20 10:18:13 +08:00
parent 5396d3e4b8
commit 9d22e1c192
17 changed files with 313 additions and 115 deletions

View File

@@ -27,6 +27,7 @@ namespace EmeraldAI.Utility
SerializedProperty OutlineEffect;
SerializedProperty UseAnimateFontSize;
SerializedProperty TextHeight;
SerializedProperty VRSupport;
[MenuItem("Window/Emerald AI/Combat Text Manager #%c", false, 200)]
public static void ShowWindow()
@@ -61,6 +62,7 @@ namespace EmeraldAI.Utility
OutlineEffect = serializedObject.FindProperty("OutlineEffect");
UseAnimateFontSize = serializedObject.FindProperty("UseAnimateFontSize");
TextHeight = serializedObject.FindProperty("DefaultHeight");
VRSupport = serializedObject.FindProperty("VRSupport");
}
void OnGUI()
@@ -131,6 +133,12 @@ namespace EmeraldAI.Utility
GUI.backgroundColor = Color.white;
EditorGUILayout.Space();
EditorGUILayout.PropertyField(VRSupport, new GUIContent("VR Support"));
GUI.backgroundColor = new Color(0.1f, 0.1f, 0.1f, 0.19f);
EditorGUILayout.HelpBox("Changes the Combat Text System's canvas to World Space to allow it to work with VR (this setting cannot be changed during runtime as it's set up when the CTS is initialized).", MessageType.None, true);
GUI.backgroundColor = Color.white;
EditorGUILayout.Space();
EditorGUILayout.PropertyField(TextHeight, new GUIContent("Combat Text Height"));
GUI.backgroundColor = new Color(0.1f, 0.1f, 0.1f, 0.19f);
EditorGUILayout.HelpBox("Controls the overall height the Combat Text will spawn above targets.", MessageType.None, true);