update 1.2.0

This commit is contained in:
2025-07-20 10:05:55 +08:00
parent 2afbbf9be4
commit 5396d3e4b8
102 changed files with 93826 additions and 357 deletions
@@ -90,9 +90,11 @@ namespace EmeraldAI
public float DeathDelayTimer;
public int CurrentAnimationIndex = 0;
public bool TargetDetectionActive;
public bool TargetOutOfHeightRange;
public float TooCloseDistance = 1;
public float AttackDistance = 2.5f;
public EmeraldAbilityObject CurrentEmeraldAIAbility;
public List<AttackClass.AttackData> AvailableConditionAbilities = new List<AttackClass.AttackData>();
EmeraldSystem EmeraldComponent;
public AttackClass.AttackData CurrentAttackData;
public Transform LastAttacker;
@@ -327,7 +329,7 @@ namespace EmeraldAI
DeathDelay = Random.Range(MinResumeWander, MaxResumeWander + 1);
DeathDelayActive = true;
EmeraldComponent.m_NavMeshAgent.ResetPath();
Invoke(nameof(ClearTarget), 0.75f);
Invoke(nameof(ClearTarget), 0.01f); //Was 0.75
}
}
}