init 1.1.2

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2025-07-20 10:01:29 +08:00
commit 2afbbf9be4
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace EmeraldAI.Example
{
/// <summary>
/// A script for initializing the CombatTextSystem, given that there are no AI in the scene.
/// </summary>
public class InitializeCombatTextSystem : MonoBehaviour
{
private void Awake()
{
SetupCombatText();
}
void SetupCombatText()
{
GameObject m_CombatTextSystem = Instantiate((GameObject)Resources.Load("Combat Text System") as GameObject, Vector3.zero, Quaternion.identity);
m_CombatTextSystem.name = "Combat Text System";
GameObject m_CombatTextCanvas = Instantiate((GameObject)Resources.Load("Combat Text Canvas") as GameObject, Vector3.zero, Quaternion.identity);
m_CombatTextCanvas.name = "Combat Text Canvas";
CombatTextSystem.Instance.CombatTextCanvas = m_CombatTextCanvas;
EmeraldSystem.CombatTextSystemObject = m_CombatTextCanvas;
CombatTextSystem.Instance.Initialize();
}
}
}