init 1.1.2
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace EmeraldAI.Example
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{
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/// <summary>
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/// A script for initializing the CombatTextSystem, given that there are no AI in the scene.
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/// </summary>
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public class InitializeCombatTextSystem : MonoBehaviour
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{
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private void Awake()
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{
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SetupCombatText();
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}
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void SetupCombatText()
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{
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GameObject m_CombatTextSystem = Instantiate((GameObject)Resources.Load("Combat Text System") as GameObject, Vector3.zero, Quaternion.identity);
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m_CombatTextSystem.name = "Combat Text System";
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GameObject m_CombatTextCanvas = Instantiate((GameObject)Resources.Load("Combat Text Canvas") as GameObject, Vector3.zero, Quaternion.identity);
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m_CombatTextCanvas.name = "Combat Text Canvas";
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CombatTextSystem.Instance.CombatTextCanvas = m_CombatTextCanvas;
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EmeraldSystem.CombatTextSystemObject = m_CombatTextCanvas;
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CombatTextSystem.Instance.Initialize();
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}
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}
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}
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