init 1.1.2
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using UnityEngine;
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namespace EmeraldAI
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{
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[System.Serializable]
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public class EmeraldCombatTextData : ScriptableObject
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{
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public enum CombatTextStateEnum { Enabled, Disabled };
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public CombatTextStateEnum CombatTextState = CombatTextStateEnum.Disabled;
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public Color PlayerTextColor = Color.white;
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public Color PlayerCritTextColor = Color.red;
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public Color PlayerTakeDamageTextColor = Color.red;
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public Color AITextColor = Color.white;
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public Color AICritTextColor = Color.red;
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public Color HealingTextColor = Color.green;
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public Font TextFont;
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public int FontSize = 20;
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public int MaxFontSize = 6;
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public enum AnimationTypeEnum { Bounce, Upwards, OutwardsV1, OutwardsV2, Stationary };
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public AnimationTypeEnum AnimationType = AnimationTypeEnum.Bounce;
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public enum CombatTextTargetEnum { PlayerAndAI, PlayerOnly, AIOnly};
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public CombatTextTargetEnum CombatTextTargets = CombatTextTargetEnum.PlayerAndAI;
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public enum OutlineEffectEnum { Enabled, Disabled };
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public OutlineEffectEnum OutlineEffect = OutlineEffectEnum.Enabled;
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public enum UseAnimateFontSizeEnum { Enabled, Disabled };
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public UseAnimateFontSizeEnum UseAnimateFontSize = UseAnimateFontSizeEnum.Disabled;
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public float DefaultHeight = 1.75f;
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}
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}
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fileFormatVersion: 2
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guid: 2943de7d50114ee4fb0f4f1e41d19ed6
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timeCreated: 1572838126
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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