init 1.1.2
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using UnityEngine;
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namespace EmeraldAI
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{
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/// <summary>
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/// Used to allow AI to detect which objects/abilities they should avoid.
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/// The AbilityTarget is used to determine which target the ability is intended for.
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/// </summary>
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public interface IAvoidable
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{
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Transform AbilityTarget { get; set; }
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}
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}
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