init 1.1.2
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using UnityEngine;
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namespace EmeraldAI
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{
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public class EmeraldAnimationEventsClass
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{
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public string eventDisplayName;
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public string eventDescription;
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public AnimationEvent animationEvent;
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public EmeraldAnimationEventsClass(string m_eventDisplayName, AnimationEvent m_animationEvent, string m_eventDescription)
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{
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eventDisplayName = m_eventDisplayName;
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animationEvent = m_animationEvent;
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eventDescription = m_eventDescription;
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}
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}
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}
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