init 1.1.2

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2025-07-20 10:01:29 +08:00
commit 2afbbf9be4
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using UnityEngine;
using System.Collections.Generic;
using UnityEngine.Serialization;
namespace EmeraldAI
{
/// <summary>
/// Since most animations are repeated, a parent class is used for each animation category
/// (NonCombat, Type 1, and Type 2). Animations that are not used are simply not displayed.
/// This also makes for adding new animations with future updates easier.
/// </summary>
[System.Serializable]
public class AnimationParentClass
{
/// <summary>
/// List of Animations (NonCombat Only)
/// </summary>
public List<AnimationClass> IdleList = new List<AnimationClass>();
/// <summary>
/// Stationary Idle Animation
/// </summary>
public AnimationClass IdleStationary;
/// <summary>
/// Warning Animation (Type 1 and Type 2 Only)
/// </summary>
public AnimationClass IdleWarning;
/// <summary>
/// Walk Animations
/// </summary>
public AnimationClass WalkLeft, WalkForward, WalkRight, WalkBack;
/// <summary>
/// Run Animations
/// </summary>
public AnimationClass RunLeft, RunForward, RunRight;
/// <summary>
/// Turn Animations
/// </summary>
public AnimationClass TurnLeft, TurnRight;
/// <summary>
/// List of Hit Animations
/// </summary>
public List<AnimationClass> HitList = new List<AnimationClass>();
/// <summary>
/// List of Death Animations
/// </summary>
public List<AnimationClass> DeathList = new List<AnimationClass>();
/// <summary>
/// Strafe Animations (Type 1 and Type 2 Only)
/// </summary>
public AnimationClass StrafeLeft, StrafeRight;
/// <summary>
/// Block Animations (Type 1 and Type 2 Only)
/// </summary>
public AnimationClass BlockIdle, BlockHit;
/// <summary>
/// Dodge Animations (Type 1 and Type 2 Only)
/// </summary>
public AnimationClass DodgeLeft, DodgeBack, DodgeRight;
/// <summary>
/// Recoil Animation (Type 1 and Type 2 Only)
/// </summary>
public AnimationClass Recoil;
/// <summary>
/// Stunned Animation (Type 1 and Type 2 Only)
/// </summary>
public AnimationClass Stunned;
/// <summary>
/// Equip and Unequip Animations (Type 1 and Type 2 Only)
/// </summary>
public AnimationClass PutAwayWeapon, PullOutWeapon;
/// <summary>
/// List of Attack Animations (Type 1 and Type 2 Only)
/// </summary>
public List<AnimationClass> AttackList = new List<AnimationClass>();
}
}