Files
uDesktopDuplication/Assets/uDesktopDuplication/Scripts/Texture.cs
T

176 lines
4.5 KiB
C#

using UnityEngine;
namespace uDesktopDuplication
{
[AddComponentMenu("uDesktopDuplication/Texture")]
public class Texture : MonoBehaviour
{
private Monitor monitor_;
public Monitor monitor
{
get { return monitor_; }
set
{
monitor_ = value;
material = GetComponent<Renderer>().material; // clone
material.mainTexture = monitor_.texture;
material.SetFloat("_Width", transform.localScale.x);
}
}
public int monitorId
{
get { return monitor.id; }
set { monitor = Manager.GetMonitor(value); }
}
[Header("Invert UVs")]
public bool invertX = false;
public bool invertY = false;
[Header("Clip")]
public bool useClip = false;
public Vector2 clipPos = Vector2.zero;
public Vector2 clipScale = new Vector2(0.2f, 0.2f);
public enum Bend
{
Off = 0,
Y = 1,
Z = 2,
}
public Bend bend
{
get
{
return (Bend)material.GetInt("_Bend");
}
set
{
switch (value) {
case Bend.Off:
material.SetInt("_Bend", 0);
material.DisableKeyword("_BEND_OFF");
material.DisableKeyword("_BEND_Y");
material.DisableKeyword("_BEND_Z");
break;
case Bend.Y:
material.SetInt("_Bend", 1);
material.DisableKeyword("_BEND_OFF");
material.EnableKeyword("_BEND_Y");
material.DisableKeyword("_BEND_Z");
break;
case Bend.Z:
material.SetInt("_Bend", 2);
material.DisableKeyword("_BEND_OFF");
material.DisableKeyword("_BEND_Y");
material.EnableKeyword("_BEND_Z");
break;
}
}
}
public float radius
{
get { return material.GetFloat("_Radius"); }
set { material.SetFloat("_Radius", value); }
}
public float width
{
get { return material.GetFloat("_Width"); }
set { material.SetFloat("_Width", value); }
}
public Material material
{
get;
private set;
}
void Awake()
{
if (!GetComponent<Cursor>())
{
gameObject.AddComponent<Cursor>();
}
}
void OnEnable()
{
if (monitor == null) {
monitor = Manager.primary;
}
}
void Update()
{
monitor.shouldBeUpdated = true;
UpdateMaterial();
}
void UpdateMaterial()
{
Invert();
Rotate();
Clip();
}
void Invert()
{
if (invertX) {
material.EnableKeyword("INVERT_X");
} else {
material.DisableKeyword("INVERT_X");
}
if (invertY) {
material.EnableKeyword("INVERT_Y");
} else {
material.DisableKeyword("INVERT_Y");
}
}
void Rotate()
{
switch (monitor.rotation)
{
case MonitorRotation.Identity:
material.DisableKeyword("ROTATE90");
material.DisableKeyword("ROTATE180");
material.DisableKeyword("ROTATE270");
break;
case MonitorRotation.Rotate90:
material.EnableKeyword("ROTATE90");
material.DisableKeyword("ROTATE180");
material.DisableKeyword("ROTATE270");
break;
case MonitorRotation.Rotate180:
material.DisableKeyword("ROTATE90");
material.EnableKeyword("ROTATE180");
material.DisableKeyword("ROTATE270");
break;
case MonitorRotation.Rotate270:
material.DisableKeyword("ROTATE90");
material.DisableKeyword("ROTATE180");
material.EnableKeyword("ROTATE270");
break;
default:
break;
}
}
void Clip()
{
if (useClip) {
material.EnableKeyword("USE_CLIP");
material.SetVector("_ClipPositionScale", new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
} else {
material.DisableKeyword("USE_CLIP");
}
}
}
}