show not-available texture when display is not available.
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@@ -50,6 +50,8 @@ public static class Lib
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[DllImport("uDesktopDuplication")]
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public static extern IntPtr GetRenderEventFunc();
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[DllImport("uDesktopDuplication")]
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public static extern bool IsAvailable();
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[DllImport("uDesktopDuplication")]
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public static extern void GetName(int id, StringBuilder buf, int len);
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[DllImport("uDesktopDuplication")]
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public static extern int GetLeft(int id);
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