do not stop initialization even when getting dpi has error.

This commit is contained in:
hecomi
2016-11-19 13:09:50 +09:00
parent aea8d112c6
commit f207e65952
3 changed files with 2 additions and 2 deletions
@@ -73,8 +73,8 @@ public class Manager : MonoBehaviour
void Awake()
{
Lib.SetDebugMode(debugMode);
Lib.InitializeUDD();
Lib.SetTimeout(desktopDuplicationApiTimeout);
Lib.InitializeUDD();
if (instance_ != null) {
Destroy(gameObject);