do not stop initialization even when getting dpi has error.
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@@ -73,8 +73,8 @@ public class Manager : MonoBehaviour
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void Awake()
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{
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Lib.SetDebugMode(debugMode);
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Lib.InitializeUDD();
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Lib.SetTimeout(desktopDuplicationApiTimeout);
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Lib.InitializeUDD();
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if (instance_ != null) {
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Destroy(gameObject);
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