replace code to copy texture with old one #11
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@@ -211,17 +211,6 @@ const Duplicator::Frame& Duplicator::GetLastFrame() const
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}
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}
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void Duplicator::CopyLastTexture(
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const Microsoft::WRL::ComPtr<ID3D11Device>& device,
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const Microsoft::WRL::ComPtr<ID3D11Texture2D>& texture)
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{
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std::lock_guard<std::mutex> lock(mutex_);
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ComPtr<ID3D11DeviceContext> context;
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device->GetImmediateContext(&context);
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context->CopyResource(texture.Get(), lastFrame_.texture.Get());
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}
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bool Duplicator::Duplicate()
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bool Duplicator::Duplicate()
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{
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{
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if (!dupl_ || !device_) return false;
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if (!dupl_ || !device_) return false;
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@@ -61,9 +61,6 @@ public:
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Microsoft::WRL::ComPtr<ID3D11Device> GetDevice();
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Microsoft::WRL::ComPtr<ID3D11Device> GetDevice();
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Microsoft::WRL::ComPtr<IDXGIOutputDuplication> GetDuplication();
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Microsoft::WRL::ComPtr<IDXGIOutputDuplication> GetDuplication();
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const Frame& GetLastFrame() const;
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const Frame& GetLastFrame() const;
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void CopyLastTexture(
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const Microsoft::WRL::ComPtr<ID3D11Device>& device,
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const Microsoft::WRL::ComPtr<ID3D11Texture2D>& texture);
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private:
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private:
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void InitializeDevice();
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void InitializeDevice();
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@@ -96,7 +96,9 @@ void Monitor::Render()
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}
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}
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else
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else
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{
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{
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duplicator_->CopyLastTexture(GetDevice(), unityTexture_);
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ComPtr<ID3D11DeviceContext> context;
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GetDevice()->GetImmediateContext(&context);
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context->CopyResource(unityTexture_, texture.Get());
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}
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}
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}
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}
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