Merge pull request #24 from dj-kusuha/fix_il2cpp_runtime_error
fixed a runtime error when using the IL2CPP scripting backend
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@@ -62,8 +62,13 @@ public class Manager : MonoBehaviour
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private float reinitializationTimer_ = 0f;
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private float reinitializationTimer_ = 0f;
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private bool isFirstFrame_ = true;
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private bool isFirstFrame_ = true;
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public static event Lib.DebugLogDelegate onDebugLog = msg => Debug.Log(msg);
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public static event Lib.DebugLogDelegate onDebugLog = OnDebugLog;
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public static event Lib.DebugLogDelegate onDebugErr = msg => Debug.LogError(msg);
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public static event Lib.DebugLogDelegate onDebugErr = OnDebugErr;
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[AOT.MonoPInvokeCallback(typeof(Lib.DebugLogDelegate))]
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private static void OnDebugLog(string msg) { Debug.Log(msg); }
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[AOT.MonoPInvokeCallback(typeof(Lib.DebugLogDelegate))]
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private static void OnDebugErr(string msg) { Debug.LogError(msg); }
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public delegate void ReinitializeHandler();
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public delegate void ReinitializeHandler();
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public static event ReinitializeHandler onReinitialized;
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public static event ReinitializeHandler onReinitialized;
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