add GetPixels() and GetPixel() APIs (wip).
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using UnityEngine;
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public class GetPixelsExample : MonoBehaviour
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{
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[SerializeField] uDesktopDuplication.Texture uddTexture;
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[SerializeField] int x = 100;
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[SerializeField] int y = 100;
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const int width = 64;
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const int height = 32;
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public Texture2D texture;
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Color32[] colors = new Color32[width * height];
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void Start()
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{
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// must be called (performance will be slightly down).
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uDesktopDuplication.Manager.useGetPixels = true;
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texture = new Texture2D(width, height, TextureFormat.ARGB32, false);
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GetComponent<Renderer>().material.mainTexture = texture;
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}
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void Update()
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{
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var monitor = uddTexture.monitor;
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if (!monitor.hasBeenUpdated) return;
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if (monitor.GetPixels(colors, x, y, width, height)) {
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texture.SetPixels32(colors);
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texture.Apply();
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}
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Debug.Log(monitor.GetPixel(monitor.cursorX, monitor.cursorY));
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}
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}
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