fix bugs.
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@@ -159,7 +159,7 @@ void Monitor::Render(UINT timeout)
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if (unityTexture_)
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if (unityTexture_)
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{
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{
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ID3D11Texture2D* texture;
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ID3D11Texture2D* texture;
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if (FAILED(resource->QueryInterface<ID3D11Texture2D>(&texture)))
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if (FAILED(resource.CopyTo(&texture)))
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{
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{
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Debug::Error("Monitor::Render() => resource.As() failed.");
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Debug::Error("Monitor::Render() => resource.As() failed.");
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return;
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return;
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