change class names. / add multiple screen example. / performance tuning.
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@@ -0,0 +1,85 @@
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace uDesktopDuplication
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{
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public class Manager : MonoBehaviour
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{
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private static Manager instance_;
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public static Manager instance
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{
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get
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{
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if (instance_) return instance_;
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var go = new GameObject("uDesktopDuplicationManager");
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return go.AddComponent<Manager>();
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}
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}
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private List<Monitor> monitors_ = new List<Monitor>();
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static public List<Monitor> monitors
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{
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get { return instance.monitors_; }
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}
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static public int monitorCount
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{
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get { return instance.monitors_.Count; }
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}
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static public Monitor primary
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{
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get
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{
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return instance.monitors_.Find(monitor => monitor.isPrimary);
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}
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}
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[SerializeField, Tooltip("Set Desktop Duplication API timeout (milliseconds).")]
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int timeout = 0;
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private Coroutine renderCoroutine_ = null;
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void Awake()
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{
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if (instance_ != null) return;
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instance_ = this;
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for (int i = 0; i < Lib.GetMonitorCount(); ++i) {
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monitors.Add(new Monitor(i));
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}
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Lib.SetTimeout(timeout);
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}
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void OnEnable()
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{
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renderCoroutine_ = StartCoroutine(OnRender());
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}
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void OnDisable()
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{
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if (renderCoroutine_ != null) {
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StopCoroutine(renderCoroutine_);
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renderCoroutine_ = null;
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}
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}
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IEnumerator OnRender()
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{
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for (;;) {
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yield return new WaitForEndOfFrame();
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for (int i = 0; i < monitors.Count; ++i) {
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var monitor = monitors[i];
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if (monitor.shouldBeUpdated) {
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monitor.Render();
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}
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monitor.shouldBeUpdated = false;
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}
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}
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}
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}
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}
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