add gaze point analyzer.
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using UnityEngine;
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using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
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[RequireComponent(typeof(uDesktopDuplication.Texture))]
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public class GazePointAnalyzer : MonoBehaviour
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{
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uDesktopDuplication.Texture uddTexture_;
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[Tooltip("This needs a small calculation cost.")]
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public bool calcAveragePos = true;
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private Vector2 averageCoord_ = Vector2.zero;
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private Vector2 averageCoordVelocity_ = Vector2.zero;
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public Vector3 averagePos
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{
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get { return GetWorldPositionFromCoord((int)averageCoord_.x, (int)averageCoord_.y); }
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}
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private Vector2 preCursorCoord_ = Vector2.zero;
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[Header("Filters")]
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[Range(0f, 1f)] public float moveRectFilter = 0.05f;
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[Range(0f, 1f)] public float mouseFilter = 0.05f;
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[Range(0f, 1f)] public float dirtyRectFilter = 0.01f;
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[Range(0f, 1f)] public float noEventFilter = 0.01f;
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[Range(0f, 1f)] public float velocityFilter = 0.1f;
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[Header("Debug")]
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[SerializeField] bool drawAveragePos;
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[SerializeField] bool drawMoveRects;
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[SerializeField] bool drawDirtyRects;
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void Start()
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{
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uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
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averageCoord_ = new Vector2(uddTexture_.monitor.width / 2, uddTexture_.monitor.height / 2);
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}
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public Vector3 GetWorldPositionFromCoord(int u, int v)
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{
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var monitor = uddTexture_.monitor;
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// Mesh & Scale information
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var mesh = GetComponent<MeshFilter>().sharedMesh;
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var width = transform.localScale.x * (mesh.bounds.extents.x * 2f);
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var height = transform.localScale.y * (mesh.bounds.extents.y * 2f);
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// Local position (scale included).
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var x = (float)(u - monitor.width / 2) / monitor.width;
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var y = -(float)(v - monitor.height / 2) / monitor.height;
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var localPos = new Vector3(width * x, height * y, 0f);
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// Bending
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if (uddTexture_.bend) {
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var radius = uddTexture_.radius;
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var angle = localPos.x / radius;
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if (uddTexture_.meshForwardDirection == MeshForwardDirection.Y) {
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localPos.y -= radius * (1f - Mathf.Cos(angle));
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} else {
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localPos.z -= radius * (1f - Mathf.Cos(angle));
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}
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localPos.x = radius * Mathf.Sin(angle);
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}
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// To world position
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return transform.position + (transform.rotation * localPos);
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}
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void CalcAveragePos()
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{
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if (!calcAveragePos) return;
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var coord = Vector2.zero;
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var monitor = uddTexture_.monitor;
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var cursorCoord = new Vector2(monitor.cursorX, monitor.cursorY);
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var filter = 0f;
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// move rect
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if (monitor.moveRectCount > 0) {
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foreach (var rects in monitor.moveRects) {
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var rect = rects.destination;
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var center = new Vector2(
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(rect.right + rect.left) / 2,
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(rect.bottom + rect.top) / 2);
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coord += center;
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}
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coord /= monitor.moveRectCount;
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filter = moveRectFilter;
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Debug.Log("Move Rect");
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}
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// mouse
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else if (
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monitor.isCursorVisible &&
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cursorCoord != preCursorCoord_ &&
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(cursorCoord - preCursorCoord_).magnitude > 5 &&
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monitor.cursorX >= 0 &&
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monitor.cursorY >= 0)
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{
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coord = cursorCoord;
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filter = mouseFilter;
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}
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// dirty rect
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else if (monitor.dirtyRectCount > 0) {
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var totalWeights = 0f;
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foreach (var rect in monitor.dirtyRects) {
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var center = new Vector2(
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(rect.right + rect.left) / 2,
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(rect.bottom + rect.top) / 2);
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var weight = 1f / Mathf.Sqrt((rect.right - rect.left) * (rect.bottom - rect.top));
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coord += center * weight;
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totalWeights += weight;
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}
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var n = monitor.dirtyRectCount;
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coord /= totalWeights;
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filter = dirtyRectFilter;
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}
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// no event
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else {
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coord = new Vector2(monitor.width / 2, monitor.height / 2);
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filter = noEventFilter;
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}
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preCursorCoord_ = cursorCoord;
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var cf = (filter / ((1f / 60) / Time.deltaTime));
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var vf = (velocityFilter / ((1f / 60) / Time.deltaTime));
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var targetCoord = averageCoord_ + (coord - averageCoord_) * cf;
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var targetVelocity = targetCoord - averageCoord_;
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if (float.IsNaN(targetCoord.x) || float.IsNaN(targetCoord.y)) return;
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if (float.IsNaN(targetVelocity.x) || float.IsNaN(targetVelocity.y)) return;
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averageCoordVelocity_ += (targetVelocity - averageCoordVelocity_) * vf;
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averageCoord_ += averageCoordVelocity_;
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averageCoord_.x = Mathf.Clamp(averageCoord_.x, 0, monitor.width);
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averageCoord_.y = Mathf.Clamp(averageCoord_.y, 0, monitor.height);
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}
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void Update()
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{
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CalcAveragePos();
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DebugDraw();
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}
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void DebugDraw()
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{
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if (drawAveragePos) DrawAveragePos();
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if (drawDirtyRects) DrawDirtyRects();
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if (drawMoveRects) DrawMoveRects();
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}
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void DrawRect(uDesktopDuplication.RECT rect, Color color)
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{
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var p0 = GetWorldPositionFromCoord(rect.left, rect.top);
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var p1 = GetWorldPositionFromCoord(rect.right, rect.top);
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var p2 = GetWorldPositionFromCoord(rect.right, rect.bottom);
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var p3 = GetWorldPositionFromCoord(rect.left, rect.bottom);
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Debug.DrawLine(p0, p1, color);
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Debug.DrawLine(p1, p2, color);
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Debug.DrawLine(p2, p3, color);
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Debug.DrawLine(p3, p0, color);
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}
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void DrawAveragePos()
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{
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Debug.DrawLine(transform.position, averagePos, Color.yellow);
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}
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void DrawMoveRects()
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{
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foreach (var rect in uddTexture_.monitor.moveRects) {
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DrawRect(rect.source, Color.blue);
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DrawRect(rect.destination, Color.green);
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}
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}
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void DrawDirtyRects()
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{
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foreach (var rect in uddTexture_.monitor.dirtyRects) {
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DrawRect(rect, Color.red);
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}
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}
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}
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@@ -1,88 +0,0 @@
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using UnityEngine;
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using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
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public class MetadataVisualizer : MonoBehaviour
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{
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uDesktopDuplication.Texture uddTexture_;
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[SerializeField] bool drawMoveRectDest;
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[SerializeField] bool drawMoveRectSource;
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[SerializeField] bool drawDirtyRect;
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void Start()
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{
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uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
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}
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public Vector3 GetWorldPositionFromCoord(int u, int v)
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{
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var monitor = uddTexture_.monitor;
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// mesh & scale information
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var mesh = GetComponent<MeshFilter>().sharedMesh;
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var width = transform.localScale.x * (mesh.bounds.extents.x * 2f);
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var height = transform.localScale.y * (mesh.bounds.extents.y * 2f);
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// local position (scale included).
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var x = (float)(u - monitor.width / 2) / monitor.width;
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var y = -(float)(v - monitor.height / 2) / monitor.height;
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var localPos = new Vector3(width * x, height * y, 0f);
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// bend
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if (uddTexture_.bend) {
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var radius = uddTexture_.radius;
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var angle = localPos.x / radius;
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if (uddTexture_.meshForwardDirection == MeshForwardDirection.Y) {
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localPos.y -= radius * (1f - Mathf.Cos(angle));
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} else {
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localPos.z -= radius * (1f - Mathf.Cos(angle));
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}
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localPos.x = radius * Mathf.Sin(angle);
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}
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// to world position
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return transform.position + (transform.rotation * localPos);
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}
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void Update()
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{
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UpdateMoveRects();
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UpdateDirtyRects();
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}
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void DrawRect(uDesktopDuplication.RECT rect, Color color)
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{
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var p0 = GetWorldPositionFromCoord(rect.left, rect.top);
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var p1 = GetWorldPositionFromCoord(rect.right, rect.top);
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var p2 = GetWorldPositionFromCoord(rect.right, rect.bottom);
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var p3 = GetWorldPositionFromCoord(rect.left, rect.bottom);
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Debug.DrawLine(p0, p1, color);
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Debug.DrawLine(p1, p2, color);
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Debug.DrawLine(p2, p3, color);
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Debug.DrawLine(p3, p0, color);
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}
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void UpdateMoveRects()
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{
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if (drawMoveRectSource) {
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foreach (var rect in uddTexture_.monitor.moveRects) {
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DrawRect(rect.source, Color.blue);
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}
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}
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if (drawMoveRectDest) {
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foreach (var rect in uddTexture_.monitor.moveRects) {
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DrawRect(rect.destination, Color.green);
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}
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}
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}
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void UpdateDirtyRects()
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{
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if (drawDirtyRect) {
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foreach (var rect in uddTexture_.monitor.dirtyRects) {
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DrawRect(rect, Color.red);
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}
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}
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}
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}
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