remove unnecessary shared flag from cursor texture.
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@@ -218,7 +218,7 @@ void Cursor::UpdateTexture(
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desc.Usage = D3D11_USAGE_STAGING;
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desc.BindFlags = 0;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
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desc.MiscFlags = 0;
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if (FAILED(duplicator->GetDevice()->CreateTexture2D(&desc, nullptr, &texture)))
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{
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