57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using System;
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using UnityEngine;
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using XericUI.Core.Vessel;
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#if dUI_TextMeshPro
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using TMPro;
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#endif
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namespace XericUI.Core.Text
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{
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public static partial class XericUIExtendHelper
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{
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public static string DebugSelfName => "<TextMeshPro>";
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#region TMP_Text
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/// <summary>
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/// 获取文本容器中的字符串内容
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/// </summary>
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/// <param name="obj"></param>
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/// <returns></returns>
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public static string GetStringContext<T>(this ObjectVessel<T> obj)
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#if dUI_TextMeshPro
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where T : TMP_Text
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=> obj != null ? obj.Target.text : string.Empty;
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#else
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where T : UnityEngine.UI.Text
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=> obj != null ? obj.Target.text : string.Empty;
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#endif
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/// <summary>
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/// 获取文本容器中的字符串内容
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/// </summary>
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/// <param name="obj"></param>
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/// <param name="value"></param>
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/// <returns></returns>
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public static void SetStringContext<T>(this ObjectVessel<T> obj, string value)
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#if dUI_TextMeshPro
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where T : TMP_Text
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{
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if (obj != null)
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obj.Target.text = value;
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else
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Debug.LogError($"正在向空{DebugSelfName}对象赋值");
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}
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#else
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where T : UnityEngine.UI.Text
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{
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if (obj != null)
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obj.Target.text = value;
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else
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Debug.LogError($"正在向空{DebugSelfName}对象赋值");
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}
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#endif
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#endregion
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}
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} |