46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.Pool;
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namespace XericUI.FlipPage
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{
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/// <summary>
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/// 翻页组件管理器(通用数据层)
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/// </summary>
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[AddComponentMenu("Xeric UI Vessel/FlipPage/General FilpPage Manager")]
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public class GeneralDataFlipPage : FlipPageComponentManager
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{
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#region 生命周期
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protected override void Awake()
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{
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base.Awake();
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}
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#endregion
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#region 容器控制
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/// <summary>
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/// 添加一个数据项目
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/// </summary>
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/// <param name="item">数据项目</param>
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/// <typeparam name="T"></typeparam>
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public void AddItem<T>(T item)
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where T : ItemComponentInfo
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{
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base.AddItem(item, () => AddPageLast(new PageComponentInfo()));
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}
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/// <summary>
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/// 添加一个数据项目
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/// </summary>
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/// <param name="item">数据项目</param>
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public override void AddItem(ItemInfo item)
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{
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base.AddItem(item, () => AddPageLast(new PageComponentInfo()));
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}
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#endregion
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}
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} |