291 lines
9.0 KiB
C#
291 lines
9.0 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace XericUI.Form
|
|
{
|
|
/// <summary>
|
|
/// UI 窗体管理器 — 窗口管理中心。
|
|
/// 挂载在 Canvas 所在 GameObject 上(或通过代码自动创建),
|
|
/// 管理所有窗口的注册、最小化恢复、边缘触发隐藏窗口的显隐调度。
|
|
/// </summary>
|
|
[AddComponentMenu("Xeric UI Vessel/Form/UI Form Manager")]
|
|
[DefaultExecutionOrder(32000)]
|
|
public class UIFormManager : MonoBehaviour
|
|
{
|
|
[Header("边缘触发")]
|
|
[SerializeField, Tooltip("边缘触发区域大小(x=宽度方向,y=高度方向),鼠标进入此区域时触发对应方向隐藏窗口的显示")]
|
|
private Vector2 m_EdgeTriggerSize = new Vector2(80, 60);
|
|
|
|
[Header("调试")]
|
|
[SerializeField, Tooltip("输出事件日志")]
|
|
private bool m_EnableDebugLog;
|
|
|
|
#region 静态单例
|
|
|
|
private static UIFormManager s_Main;
|
|
|
|
/// <summary>全局单例引用</summary>
|
|
public static UIFormManager Main => s_Main;
|
|
|
|
#endregion
|
|
|
|
#region 内部状态
|
|
|
|
// 所有窗口
|
|
private readonly List<UIFormController> _windows = new List<UIFormController>();
|
|
|
|
// 最小化窗口数据
|
|
private struct MinimizedData
|
|
{
|
|
public Vector2 anchoredPosition;
|
|
public Vector2 sizeDelta;
|
|
public Vector2 anchorMin;
|
|
public Vector2 anchorMax;
|
|
}
|
|
private readonly Dictionary<UIFormController, MinimizedData> _minimized = new();
|
|
|
|
// 边缘隐藏窗口(按方向分组)
|
|
private readonly Dictionary<AutoHideDirection, List<UIFormController>> _edgeHidden = new()
|
|
{
|
|
{ AutoHideDirection.Left, new List<UIFormController>() },
|
|
{ AutoHideDirection.Right, new List<UIFormController>() },
|
|
{ AutoHideDirection.Up, new List<UIFormController>() },
|
|
{ AutoHideDirection.Down, new List<UIFormController>() },
|
|
};
|
|
|
|
// 边缘触发状态跟踪(避免重复触发)
|
|
private AutoHideDirection? _lastEdgeTrigger;
|
|
|
|
#endregion
|
|
|
|
#region 生命周期
|
|
|
|
protected virtual void Awake()
|
|
{
|
|
if (s_Main != null && s_Main != this)
|
|
{
|
|
Debug.LogWarning($"[UIFormManager] 已存在单例,销毁重复实例: {name}", this);
|
|
Destroy(this);
|
|
return;
|
|
}
|
|
|
|
s_Main = this;
|
|
}
|
|
|
|
protected virtual void OnEnable()
|
|
{
|
|
if (s_Main == null) s_Main = this;
|
|
}
|
|
|
|
protected virtual void OnDisable()
|
|
{
|
|
if (s_Main == this) s_Main = null;
|
|
}
|
|
|
|
protected virtual void OnDestroy()
|
|
{
|
|
if (s_Main == this) s_Main = null;
|
|
_windows.Clear();
|
|
_minimized.Clear();
|
|
foreach (var list in _edgeHidden.Values) list.Clear();
|
|
}
|
|
|
|
protected virtual void Update()
|
|
{
|
|
CheckEdgeTriggers();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region === 窗口注册 / 注销 ===
|
|
|
|
public void RegisterWindow(UIFormController window)
|
|
{
|
|
if (window == null || _windows.Contains(window)) return;
|
|
_windows.Add(window);
|
|
|
|
if (m_EnableDebugLog)
|
|
Debug.Log($"[UIFormManager] 注册窗口: {window.name}");
|
|
}
|
|
|
|
public void UnregisterWindow(UIFormController window)
|
|
{
|
|
if (window == null) return;
|
|
_windows.Remove(window);
|
|
UnregisterEdgeHidden(window);
|
|
_minimized.Remove(window);
|
|
|
|
if (m_EnableDebugLog)
|
|
Debug.Log($"[UIFormManager] 注销窗口: {window.name}");
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region === 边缘隐藏窗口管理 ===
|
|
|
|
/// <summary>注册边缘隐藏窗口</summary>
|
|
public void RegisterEdgeHidden(UIFormController window, AutoHideDirection direction)
|
|
{
|
|
if (window == null) return;
|
|
|
|
var list = _edgeHidden[direction];
|
|
if (!list.Contains(window))
|
|
list.Add(window);
|
|
|
|
if (m_EnableDebugLog)
|
|
Debug.Log($"[UIFormManager] 边缘隐藏注册: {window.name} (方向={direction})");
|
|
}
|
|
|
|
/// <summary>注销边缘隐藏窗口</summary>
|
|
public void UnregisterEdgeHidden(UIFormController window)
|
|
{
|
|
if (window == null) return;
|
|
|
|
foreach (var list in _edgeHidden.Values)
|
|
list.Remove(window);
|
|
}
|
|
|
|
/// <summary>获取指定方向的隐藏窗口列表</summary>
|
|
public IReadOnlyList<UIFormController> GetEdgeWindows(AutoHideDirection direction)
|
|
{
|
|
return _edgeHidden[direction];
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region === 边缘触发检测 ===
|
|
|
|
private void CheckEdgeTriggers()
|
|
{
|
|
Vector2 mousePos = Input.mousePosition;
|
|
float sw = Screen.width;
|
|
float sh = Screen.height;
|
|
|
|
bool leftTrigger = mousePos.x < m_EdgeTriggerSize.x;
|
|
bool rightTrigger = mousePos.x > (sw - m_EdgeTriggerSize.x);
|
|
bool bottomTrigger = mousePos.y < m_EdgeTriggerSize.y;
|
|
bool topTrigger = mousePos.y > (sh - m_EdgeTriggerSize.y);
|
|
|
|
AutoHideDirection? activeTrigger = null;
|
|
|
|
if (leftTrigger) activeTrigger = AutoHideDirection.Left;
|
|
else if (rightTrigger) activeTrigger = AutoHideDirection.Right;
|
|
else if (bottomTrigger) activeTrigger = AutoHideDirection.Down;
|
|
else if (topTrigger) activeTrigger = AutoHideDirection.Up;
|
|
|
|
// 触发进入 → 显示该方向窗口
|
|
if (activeTrigger.HasValue && activeTrigger != _lastEdgeTrigger)
|
|
{
|
|
ShowEdgeWindows(activeTrigger.Value);
|
|
}
|
|
|
|
// 鼠标离开所有边缘触发区
|
|
if (!activeTrigger.HasValue)
|
|
{
|
|
_lastEdgeTrigger = null;
|
|
}
|
|
}
|
|
|
|
/// <summary>显示指定方向的所有边缘隐藏窗口</summary>
|
|
public void ShowEdgeWindows(AutoHideDirection direction)
|
|
{
|
|
_lastEdgeTrigger = direction;
|
|
|
|
var list = _edgeHidden[direction];
|
|
for (int i = list.Count - 1; i >= 0; i--)
|
|
{
|
|
var window = list[i];
|
|
if (window == null)
|
|
{
|
|
list.RemoveAt(i);
|
|
continue;
|
|
}
|
|
|
|
window.SlideInFromEdge();
|
|
}
|
|
|
|
if (m_EnableDebugLog && list.Count > 0)
|
|
Debug.Log($"[UIFormManager] 边缘触发: 方向={direction}, 显示 {list.Count} 个窗口");
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region === 最小化 / 恢复 ===
|
|
|
|
internal void MinimizeWindow(UIFormController window)
|
|
{
|
|
if (window == null || _minimized.ContainsKey(window)) return;
|
|
|
|
var rt = window.transform as RectTransform;
|
|
if (rt == null) return;
|
|
|
|
_minimized[window] = new MinimizedData
|
|
{
|
|
anchoredPosition = rt.anchoredPosition,
|
|
sizeDelta = rt.sizeDelta,
|
|
anchorMin = rt.anchorMin,
|
|
anchorMax = rt.anchorMax,
|
|
};
|
|
|
|
window.gameObject.SetActive(false);
|
|
|
|
if (m_EnableDebugLog)
|
|
Debug.Log($"[UIFormManager] 最小化窗口: {window.name}");
|
|
}
|
|
|
|
/// <summary>恢复已最小化的窗口</summary>
|
|
public void RestoreWindow(UIFormController window)
|
|
{
|
|
if (window == null || !_minimized.TryGetValue(window, out var data)) return;
|
|
|
|
var rt = window.transform as RectTransform;
|
|
if (rt == null) return;
|
|
|
|
rt.anchorMin = data.anchorMin;
|
|
rt.anchorMax = data.anchorMax;
|
|
rt.anchoredPosition = data.anchoredPosition;
|
|
rt.sizeDelta = data.sizeDelta;
|
|
|
|
window.gameObject.SetActive(true);
|
|
_minimized.Remove(window);
|
|
|
|
if (m_EnableDebugLog)
|
|
Debug.Log($"[UIFormManager] 恢复窗口: {window.name}");
|
|
}
|
|
|
|
/// <summary>获取所有已最小化的窗口列表</summary>
|
|
public IReadOnlyList<UIFormController> GetMinimizedWindows()
|
|
{
|
|
return new List<UIFormController>(_minimized.Keys);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region === 关闭 ===
|
|
|
|
internal void CloseWindow(UIFormController window)
|
|
{
|
|
if (window == null) return;
|
|
|
|
_windows.Remove(window);
|
|
UnregisterEdgeHidden(window);
|
|
_minimized.Remove(window);
|
|
|
|
if (m_EnableDebugLog)
|
|
Debug.Log($"[UIFormManager] 关闭窗口: {window.name}");
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region === 查询 ===
|
|
|
|
/// <summary>已注册窗口数量</summary>
|
|
public int WindowCount => _windows.Count;
|
|
|
|
/// <summary>获取所有已注册窗口</summary>
|
|
public IReadOnlyList<UIFormController> GetAllWindows() => _windows;
|
|
|
|
#endregion
|
|
}
|
|
}
|