440 lines
12 KiB
C#
440 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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using XericLibrary.Runtime.MacroLibrary;
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using XericUI.Core.Base;
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using XericUI.Core.Vessel;
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namespace XericUI.FlipPage
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{
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/// <summary>
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/// 翻页管理器
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/// </summary>
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/// <code>
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/// 翻页允许按页,按项目进行管理。
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/// </code>
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public class XericFlipPageIndexVesselBase : XericUIBehaciour
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{
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#region 设定参数
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/// <summary>
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/// 候选页数量
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/// </summary>
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#if ODIN_INSPECTOR
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[LabelText("候选页数量")]
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[BoxGroup("设定", centerLabel: true)]
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#endif
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[Tooltip("最大同时呈现的页面选择器数量")]
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[SerializeField]
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protected float candidatesNumber = 1;
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/// <summary>
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/// 翻页可以跨越索引边接(循环索引)
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/// </summary>
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#if ODIN_INSPECTOR
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[LabelText("翻页时允许跨越索引循环")]
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[BoxGroup("设定")]
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#endif
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[SerializeField]
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protected bool canPassIndexBoundary;
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/// <summary>
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/// 页面默认最大项目数量
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/// </summary>
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#if ODIN_INSPECTOR
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[LabelText("单个页面内默认最多项目数量")]
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[BoxGroup("设定")]
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#endif
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[SerializeField]
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protected int defaultItemCountPerPage = -1;
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#endregion
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#region 类内类型
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/// <summary>
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/// 页面信息
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/// </summary>
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[Serializable]
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public abstract class PageInfo
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{
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#region 字段属性
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/// <summary>
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/// 页面名称
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/// </summary>
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#if ODIN_INSPECTOR
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[LabelText("页面名称")]
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#endif
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public string name = DateTime.Now.Ticks.ToString();
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/// <summary>
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/// 页面内项目列表
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/// </summary>
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#if ODIN_INSPECTOR
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[LabelText("页面项目信息")]
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#endif
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public List<ItemInfo> itemInfos = new List<ItemInfo>();
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/// <summary>
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/// 从零开始计数的页面下标
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/// </summary>
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#if ODIN_INSPECTOR
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[LabelText("页面索引[0, n]")]
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#endif
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public int pageNumber { get; internal set; }
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#endregion
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#region 生命周期
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/// <summary>
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/// 页面显示时
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/// </summary>
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/// <param name="quickVisit">快速浏览(用于区分动画和逻辑,为真时,不应当在动画事件后继续加载数据)</param>
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protected internal abstract void OnPageVisible(bool quickVisit);
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/// <summary>
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/// 页面隐藏时
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/// </summary>
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/// <param name="quickVisit">快速浏览(用于区分动画和逻辑,为真时,不应当在动画事件后继续加载数据)</param>
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protected internal abstract void OnPageInvisible(bool quickVisit);
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#endregion
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public override string ToString()
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{
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return $"[{nameof(PageInfo)}] ({name})";
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}
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}
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/// <summary>
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/// 项目信息
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/// </summary>
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[Serializable]
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public abstract class ItemInfo
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{
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#region 字段属性
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#if ODIN_INSPECTOR
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[LabelText("项目名称")]
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#endif
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public string name = DateTime.Now.Ticks.ToString();
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#endregion
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#region 生命周期
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/// <summary>
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/// 当项目显示时
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/// </summary>
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protected internal abstract void OnItemVisible();
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/// <summary>
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/// 当项目隐藏时
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/// </summary>
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protected internal abstract void OnItemInvisible();
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#endregion
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public override string ToString()
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{
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return $"[{nameof(ItemInfo)}] ({name})";
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}
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}
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#endregion
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#region 字段属性
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/// <summary>
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/// 当前选中的页面索引
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/// </summary>
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#if ODIN_INSPECTOR
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[LabelText("当前选中页面索引")]
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#endif
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[SerializeField]
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protected int currentPageIndex = 0;
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/// <summary>
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/// 所有页面
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/// </summary>
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private LinkedList<PageInfo> _pageInfos = new LinkedList<PageInfo>();
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/// <summary>
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/// 所有列表项目
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/// </summary>
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private HashSet<ItemInfo> _itemInfos = new HashSet<ItemInfo>();
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/// <summary>
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/// 当前选中页面节点
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/// </summary>
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public LinkedListNode<PageInfo> currentPageNode = null;
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/// <summary>
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/// 所有页面
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/// </summary>
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public LinkedList<PageInfo> PageInfos => _pageInfos;
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/// <summary>
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/// 当前选中页面内容
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/// </summary>
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public PageInfo currentPage => currentPageNode.Value;
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#endregion
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#region 生命周期
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protected override void Awake()
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{
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base.Awake();
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}
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protected override void Start()
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{
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base.Start();
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FlipPage(currentPageIndex);
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}
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#endregion
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#region 翻页管理
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/// <summary>
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/// 当发生翻页时(这会在整个翻页动作流程的最后执行)
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/// </summary>
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protected virtual void OnFlipPage()
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{
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}
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/// <summary>
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/// 通过指令筛选页面
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/// </summary>
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/// <param name="pageNumber"></param>
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/// <param name="forceRefresh"></param>
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public virtual void FlipPage(string pageNumber, bool forceRefresh = false)
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{
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if (float.TryParse(pageNumber, out var index))
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{
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FlipPage((int)index, forceRefresh);
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}
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}
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/// <summary>
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/// 翻到指定页
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/// </summary>
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/// <param name="pageIndex"></param>
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/// <param name="quickSwitchPage">快速翻页,</param>
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/// <param name="forceRefresh"></param>
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public virtual void FlipPage(int pageIndex, bool forceRefresh = false)
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{
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// 检查翻页索引有效
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if (!canPassIndexBoundary &&
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(pageIndex < 0 || pageIndex >= _pageInfos.Count))
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pageIndex = Mathf.Clamp(pageIndex, 0, _pageInfos.Count - 1);
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else
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pageIndex = MacroMath.PMod(pageIndex, _pageInfos.Count - 1);
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// 检查翻页数量有效
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if (!forceRefresh && currentPageIndex == pageIndex)
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return;
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// 翻页计算
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var pageIndexOffset = pageIndex - currentPageIndex;
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var lastPageIndex = currentPageIndex;
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// 如果节点不存在,通过索引寻找
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if (currentPageNode == null)
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currentPageNode = _pageInfos.GetOrderNode().LandedIndex(currentPageIndex);
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// 如果索引偏移,逐个移动
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else if (pageIndexOffset > 0)
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{
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for (var i = 0; i < pageIndexOffset; i++)
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{
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var next = currentPageNode!.Next;
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SwitchPage(next, _pageInfos.Last, i + 1 == pageIndexOffset);
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}
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}
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else if (pageIndexOffset < 0)
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{
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for (var i = 0; i > pageIndexOffset; i--)
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{
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var previa = currentPageNode!.Previous;
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SwitchPage(previa, _pageInfos.First, i - 1 == pageIndexOffset);
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}
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}
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// 没有翻动有效页,退出
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else
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return;
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currentPageIndex = pageIndex;
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OnFlipPage();
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// 翻页
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void SwitchPage(LinkedListNode<PageInfo> newPageNode, LinkedListNode<PageInfo> defualtPageNode, bool quickPage)
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{
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if (newPageNode != null)
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{
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currentPage.OnPageInvisible(quickPage);
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currentPageNode = newPageNode;
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currentPage.OnPageVisible(quickPage);
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}
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if (canPassIndexBoundary)
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{
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currentPage.OnPageInvisible(quickPage);
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currentPageNode = defualtPageNode;
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currentPage.OnPageVisible(quickPage);
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}
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}
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}
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/// <summary>
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/// 翻到开头
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/// </summary>
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#if ODIN_INSPECTOR
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[HorizontalGroup("翻页"), Button("翻到开头")]
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#endif
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public void FlipPageToStart()
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=> FlipPage(0);
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/// <summary>
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/// 翻到上一页
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/// </summary>
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#if ODIN_INSPECTOR
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[HorizontalGroup("翻页"), Button("翻到上一页")]
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#endif
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public void FlipPageToPrevious()
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=> FlipPage(currentPageIndex - 1);
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/// <summary>
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/// 翻到下一页
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/// </summary>
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#if ODIN_INSPECTOR
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[HorizontalGroup("翻页"), Button("翻到下一页")]
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#endif
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public void FlipPageToNext()
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=> FlipPage(currentPageIndex + 1);
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/// <summary>
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/// 翻到结尾
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/// </summary>
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#if ODIN_INSPECTOR
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[HorizontalGroup("翻页"), Button("翻到结尾")]
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#endif
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public void FlipPageToEnd()
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=> FlipPage(_pageInfos.Count - 1);
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/// <summary>
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/// 添加页面在开头
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/// </summary>
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public virtual void AddPageFirst(PageInfo pageInfo)
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{
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if (pageInfo == null)
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{
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Debug.LogError($"不能添加一个空的页面内容到管理器中!", this);
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return;
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}
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// 添加页面
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_pageInfos.AddFirst(pageInfo);
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// 添加页面下标
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pageInfo.pageNumber = 0;
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// 更新后面页面的索引
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RefreshAllPageNumber();
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// 刷新页面
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FlipPage(currentPageIndex, true);
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}
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/// <summary>
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/// 添加页面在结尾
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/// </summary>
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public virtual void AddPageLast(PageInfo pageInfo)
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{
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if (pageInfo == null)
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{
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Debug.LogError($"不能添加一个空的页面内容到管理器中!", this);
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return;
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}
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// 添加页面下标
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pageInfo.pageNumber = _pageInfos.Count;
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// 添加页面
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_pageInfos.AddLast(pageInfo);
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// 刷新页面
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FlipPage(currentPageIndex, true);
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}
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/// <summary>
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/// 移除页面
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/// </summary>
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public virtual void RemovePage(int pageIndex)
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{
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if (0 > pageIndex || pageIndex > _pageInfos.Count)
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{
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Debug.LogError($"不能移除不在范围内的索引{pageIndex}!", this);
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return;
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}
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// 获取页面节点
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var page = _pageInfos.GetOrderNode().LandedIndex(pageIndex);
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// 更新后面页面的索引
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var tempPage = page;
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var tempPageNumber = page.Value.pageNumber;
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while (tempPage.Next != null)
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{
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tempPage = tempPage.Next;
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tempPage.Value.pageNumber = tempPageNumber++;
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}
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// 如果移除的是当前页面,执行关闭操作
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if (currentPageNode == page)
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{
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page.Value.OnPageInvisible(true);
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currentPageNode = null;
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}
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_pageInfos.Remove(page);
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// 刷新页面
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FlipPage(currentPageIndex, true);
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}
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/// <summary>
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/// 清除所有页面
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/// </summary>
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public virtual void CleanPage()
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{
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_pageInfos.Clear();
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currentPageNode = null;
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currentPageIndex = 0;
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}
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/// <summary>
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/// 交换AB页面
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/// </summary>
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public virtual void SwapPages(int pageIndexA, int pageIndexB)
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{
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var a = _pageInfos.GetOrderNode().LandedIndex(pageIndexA);
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var b = _pageInfos.GetOrderNode().LandedIndex(pageIndexB);
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// 交换节点
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_pageInfos.SwapNodes(a, b);
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// 交换页面索引
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(a.Value.pageNumber, b.Value.pageNumber) = (b.Value.pageNumber, a.Value.pageNumber);
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// 刷新页面
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FlipPage(currentPageIndex, true);
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}
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/// <summary>
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/// 刷新所有页面索引
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/// </summary>
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public void RefreshAllPageNumber()
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{
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var index = 0;
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foreach (var page in _pageInfos)
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{
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page.pageNumber = index++;
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}
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}
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#endregion
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}
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} |