Files
XericUIActionVessel/Runtime/XTable/Rendering/Component/XericUIActionTable.Border.cs
T

204 lines
8.3 KiB
C#

using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using XericUI.Core.Base;
using XericUI.XTable.Core;
using XericUI.XTable.Mapping;
using XericUI.XTable.Rendering.Elements;
using XericLibrary.Runtime.SuperStyleSheet;
using XericLibrary.Runtime.UIGraph;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace XericUI.XTable.Rendering.Component
{
public partial class XericUIActionTable
{
/// <summary>
/// 获取或创建边框渲染器 GameObject 和 <see cref="UILineRendererV2"/> 组件。
/// </summary>
private UILineRendererV2 GetOrCreateBorderRenderer()
{
if (m_BorderRenderer != null)
return m_BorderRenderer;
Transform contentT = ContentTransform;
// 查找已有对象
var existing = contentT.Find("_TableBorders");
if (existing != null)
{
m_BorderRenderer = existing.GetComponent<UILineRendererV2>();
if (m_BorderRenderer != null) return m_BorderRenderer;
}
var go = new GameObject("_TableBorders",
typeof(RectTransform), typeof(CanvasRenderer), typeof(UILineRendererV2));
go.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy;
go.transform.SetParent(contentT, false);
RectTransform rt = go.GetComponent<RectTransform>();
rt.anchorMin = new Vector2(0, 1);
rt.anchorMax = new Vector2(0, 1);
rt.pivot = new Vector2(0, 1);
float pad = m_ContentOffset * 2f;
rt.anchoredPosition = new Vector2(m_ContentOffset, -m_ContentOffset);
rt.sizeDelta = new Vector2(m_TotalWidth + pad, m_TotalHeight + pad);
m_BorderRenderer = go.GetComponent<UILineRendererV2>();
return m_BorderRenderer;
}
/// <summary>销毁边框渲染器</summary>
private void DestroyBorderRenderer()
{
if (m_BorderRenderer != null)
{
if (Application.isPlaying)
Destroy(m_BorderRenderer.gameObject);
else
DestroyImmediate(m_BorderRenderer.gameObject);
m_BorderRenderer = null;
}
}
/// <summary>
/// 重建表格的全部边框线段。
/// 第一阶段:从 OuterBorderNs 绘制 -1 行(顶部外框)和 -1 列(左侧外框)。
/// 第二阶段:遍历非合并覆盖单元格,从边框缓存读取样式命名空间,按 per-cell 样式绘制右侧和底部边框。
/// 合并源在最外沿绘制,内部边框自动跳过。
/// </summary>
private void RebuildBorders()
{
if (m_RowHeights == null || m_ColWidths == null) return;
if (m_RowHeights.Length == 0 || m_ColWidths.Length == 0) return;
var renderer = GetOrCreateBorderRenderer();
renderer.ClearAll();
var borderRt = renderer.GetComponent<RectTransform>();
borderRt.sizeDelta = new Vector2(m_TotalWidth, m_TotalHeight);
#if UNITY_EDITOR
Color borderColor;
float borderWidth;
if (!Application.isPlaying)
{
borderColor = GetCellBorderColor(m_DefaultStyleNamespace);
borderWidth = GetCellBorderWidth(m_DefaultStyleNamespace);
}
else
{
borderColor = Config.RuntimeBorderColor;
borderWidth = Config.RuntimeBorderWidth;
}
#else
Color borderColor = Config.RuntimeBorderColor;
float borderWidth = Config.RuntimeBorderWidth;
#endif
int rows = m_RowHeights.Length;
int cols = m_ColWidths.Length;
// ════════════════════════════════════════════
// 阶段 1:-1 行(顶部外框)和 -1 列(左侧外框)
// ════════════════════════════════════════════
// 顶部外框:从 col=0 到 col=cols-1,每列一段
float topY = 0;
for (int c = 0; c < cols; c++)
{
string ns = m_TableData?.GetOuterBorderNs(-1, c);
if (string.IsNullOrEmpty(ns)) ns = m_DefaultStyleNamespace;
Color color = GetCellBorderColor(ns);
float width = GetCellBorderWidth(ns);
float leftX = GetColLeftX(c);
renderer.DrawLine(
new Vector2(leftX, topY),
new Vector2(leftX + m_ColWidths[c], topY),
color, width, UVMode.ByDistance);
}
// 左侧外框:从 row=0 到 row=rows-1,每行一段
float xEdge = 0;
for (int r = 0; r < rows; r++)
{
string ns = m_TableData?.GetOuterBorderNs(r, -1);
if (string.IsNullOrEmpty(ns)) ns = m_DefaultStyleNamespace;
Color color = GetCellBorderColor(ns);
float width = GetCellBorderWidth(ns);
float rowTopY = -GetRowTopY(r);
renderer.DrawLine(
new Vector2(xEdge, rowTopY),
new Vector2(xEdge, rowTopY - m_RowHeights[r]),
color, width, UVMode.ByDistance);
}
// ════════════════════════════════════════════
// 阶段 2:每个单元格的右侧和底部边框
// ════════════════════════════════════════════
for (int r = 0; r < rows; r++)
{
for (int c = 0; c < cols; c++)
{
// 跳过被合并覆盖的单元格
if (m_TableData != null && m_TableData.IsCellMerged(r, c))
continue;
float cellX = GetColLeftX(c);
float cellY = -GetRowTopY(r);
float cellW = m_ColWidths[c];
float cellH = m_RowHeights[r];
int mergeRS = 1, mergeCS = 1;
if (m_TableData != null)
m_TableData.IsMergeSource(r, c, out mergeRS, out mergeCS);
// 扩展合并尺寸
for (int i = 1; i < mergeCS && c + i < cols; i++)
cellW += m_ColWidths[c + i];
for (int i = 1; i < mergeRS && r + i < rows; i++)
cellH += m_RowHeights[r + i];
float rightX = cellX + cellW;
float bottomY = cellY - cellH;
// —— 右侧边框 ——
string rightNs = m_TableData?.GetBorderRightNs(r, c);
if (string.IsNullOrEmpty(rightNs)) rightNs = m_DefaultStyleNamespace;
Color rightColor = GetCellBorderColor(rightNs);
float rightWidth = GetCellBorderWidth(rightNs);
int rightCol = c + mergeCS;
if (rightCol <= cols)
{
renderer.DrawLine(
new Vector2(rightX, cellY),
new Vector2(rightX, bottomY),
rightColor, rightWidth, UVMode.ByDistance);
}
// —— 底部边框 ——
string bottomNs = m_TableData?.GetBorderBottomNs(r, c);
if (string.IsNullOrEmpty(bottomNs)) bottomNs = m_DefaultStyleNamespace;
Color bottomColor = GetCellBorderColor(bottomNs);
float bottomWidth = GetCellBorderWidth(bottomNs);
int bottomRow = r + mergeRS;
if (bottomRow <= rows)
{
renderer.DrawLine(
new Vector2(cellX, bottomY),
new Vector2(rightX, bottomY),
bottomColor, bottomWidth, UVMode.ByDistance);
}
}
}
}
}
}