261 lines
9.3 KiB
C#
261 lines
9.3 KiB
C#
using System.Collections.Generic;
|
||
using System.Text;
|
||
using UnityEngine;
|
||
|
||
namespace XericUI.ReflectionUIGenerator
|
||
{
|
||
/// <summary>
|
||
/// MDVM 值组件基类 — 预制体上的标记组件
|
||
///
|
||
/// 职责:
|
||
/// 1. 提供 EntryTag/TagIndex 供 XuiFieldTempEntry 匹配
|
||
/// 2. 持有绑定的元数据引用,管理验证状态
|
||
/// 3. 通过 virtual BindToAccessor() 让子类自行管理 UI 交互事件
|
||
/// 4. 对象池生命周期:OnPoolGet(meta) 初始化、OnPoolRelease() 重置
|
||
/// 5. 定义绑定槽(BindingSlots),供拆分属性子绑定匹配
|
||
/// 6. 通过 UpdateValueDisplay() 合成标签文本(名称 + 只读 + 警告标记)
|
||
/// </summary>
|
||
[AddComponentMenu("Xeric Library/UI Action Vessel/XUIAvrgMDValue")]
|
||
public class XUIAvrgMDValue : MonoBehaviour
|
||
{
|
||
/// <summary>
|
||
/// 绑定槽定义 — 用于拆分属性(Split)的子绑定匹配
|
||
/// propertyName 匹配 XuiavrgSplit 的 PropertyPath
|
||
/// tag 在预制体内查找对应子节点的 XUIAvrgMDValue
|
||
/// </summary>
|
||
[System.Serializable]
|
||
public class AvrgBindingSlot
|
||
{
|
||
[Tooltip("绑定的子属性名(匹配 XuiavrgSplit 的 PropertyPath,如 \"x\"、\"y\")")]
|
||
public string propertyName;
|
||
|
||
[Tooltip("子属性在预制体上的 Tag 标记,用于查找子节点 XUIAvrgMDValue")]
|
||
public XuiavrgFieldTag tag = XuiavrgFieldTag.Context;
|
||
}
|
||
|
||
// ============ 匹配标记 ============
|
||
|
||
[SerializeField]
|
||
[Tooltip("功能标记,用于与 Entry 的 Tag 匹配")]
|
||
private XuiavrgFieldTag _entryTag = XuiavrgFieldTag.None;
|
||
|
||
[SerializeField]
|
||
[Tooltip("同 Tag 多实例时区分(0 表示不限制)")]
|
||
private int _tagIndex;
|
||
|
||
[SerializeField]
|
||
[Tooltip("拆分属性子绑定槽列表 — 用于 XuiavrgSplit 的子属性匹配")]
|
||
private List<AvrgBindingSlot> _bindingSlots = new List<AvrgBindingSlot>();
|
||
|
||
// ============ UI 文本插槽 ============
|
||
|
||
[Header("UI 文本插槽")]
|
||
[SerializeField, Tooltip("字段标签文本 — 显示 \"名称 (只读) ⚠警告\",为 null 则不显示标签")]
|
||
#if dUI_TextMeshPro
|
||
protected TMPro.TMP_Text _fieldLabelText;
|
||
#else
|
||
protected UnityEngine.UI.Text _fieldLabelText;
|
||
#endif
|
||
|
||
[SerializeField, Tooltip("值显示文本 — 可为 null(Slider/Color/Texture 子类不依赖文本)")]
|
||
#if dUI_TextMeshPro
|
||
protected TMPro.TMP_Text _valueDisplayText;
|
||
#else
|
||
protected UnityEngine.UI.Text _valueDisplayText;
|
||
#endif
|
||
|
||
[SerializeField, Tooltip("单位文本 — 可为 null")]
|
||
#if dUI_TextMeshPro
|
||
protected TMPro.TMP_Text _unitText;
|
||
#else
|
||
protected UnityEngine.UI.Text _unitText;
|
||
#endif
|
||
|
||
// ============ 公共属性 ============
|
||
|
||
/// <summary>绑定的元数据引用</summary>
|
||
public AvrgMemberMetaData BoundMetaData { get; protected set; }
|
||
|
||
/// <summary>当前关联的值访问器</summary>
|
||
public IAvrgValueAccessor CurrentAccessor { get; protected set; }
|
||
|
||
/// <summary>当前关联的 MVVM 绑定</summary>
|
||
public AvrgMvvmBinding CurrentBinding { get; protected set; }
|
||
|
||
/// <summary>当前验证状态</summary>
|
||
public ValidationState CurrentValidationState { get; protected set; } = ValidationState.Normal;
|
||
|
||
public XuiavrgFieldTag EntryTag => _entryTag;
|
||
public int TagIndex => _tagIndex;
|
||
|
||
/// <summary>只读访问绑定槽列表</summary>
|
||
public IReadOnlyList<AvrgBindingSlot> AvailableBindingSlots => _bindingSlots;
|
||
|
||
// ============ 对象池生命周期 ============
|
||
|
||
/// <summary>
|
||
/// 从对象池取出时调用 — 注入元数据并初始化子属性
|
||
/// 子类可覆写以初始化专属组件参数(Slider.minValue/maxValue 等)
|
||
/// </summary>
|
||
public virtual void OnPoolGet(AvrgMemberMetaData metaData)
|
||
{
|
||
BoundMetaData = metaData;
|
||
CurrentValidationState = ValidationState.Normal;
|
||
|
||
// 子类覆写点
|
||
}
|
||
|
||
/// <summary>
|
||
/// 回收到对象池时调用 — 重置所有状态到初始值
|
||
/// 子类可覆写以清理专属组件事件
|
||
/// </summary>
|
||
public virtual void OnPoolRelease()
|
||
{
|
||
CurrentAccessor = null;
|
||
CurrentBinding = null;
|
||
BoundMetaData = null;
|
||
CurrentValidationState = ValidationState.Normal;
|
||
|
||
// 重置 UI 文本
|
||
if (_fieldLabelText != null) _fieldLabelText.text = "";
|
||
if (_valueDisplayText != null) _valueDisplayText.text = "";
|
||
if (_unitText != null) _unitText.text = "";
|
||
}
|
||
|
||
// ============ 核心绑定接口 ============
|
||
|
||
/// <summary>
|
||
/// 由 XuiFieldTempEntry 调用,将值访问器和 MVVM 绑定连接到此 UI 组件
|
||
/// </summary>
|
||
public virtual void BindToAccessor(
|
||
IAvrgValueAccessor accessor,
|
||
AvrgMvvmBinding binding,
|
||
AvrgMvvmScheduler scheduler)
|
||
{
|
||
CurrentAccessor = accessor;
|
||
CurrentBinding = binding;
|
||
|
||
if (binding == null || accessor == null) return;
|
||
|
||
// 数据 → UI(带验证状态)
|
||
binding.OnUIDataChanged += (value, state) =>
|
||
{
|
||
UpdateValueDisplay(value, state);
|
||
};
|
||
|
||
// 验证状态变更
|
||
binding.OnValidationStateChanged += OnValidationStateChanged;
|
||
|
||
// 首次同步
|
||
var initialValue = accessor.GetValue();
|
||
UpdateValueDisplay(initialValue, ValidationState.Normal);
|
||
}
|
||
|
||
// ============ UI 更新 ============
|
||
|
||
/// <summary>
|
||
/// 根据值和验证状态更新 UI 显示
|
||
/// 子类可覆写以处理专属组件更新(Slider.value, Image.color 等)
|
||
/// 基类负责合成标签文本、值文本颜色、单位文本
|
||
/// </summary>
|
||
protected virtual void UpdateValueDisplay(object value, ValidationState state)
|
||
{
|
||
// 1. 字段标签合成
|
||
if (_fieldLabelText != null)
|
||
{
|
||
string label = BuildLabel(state);
|
||
_fieldLabelText.text = label;
|
||
}
|
||
|
||
// 2. 值显示
|
||
if (_valueDisplayText != null)
|
||
{
|
||
string display = CurrentAccessor?.FormatDisplay(value) ?? value?.ToString() ?? "";
|
||
_valueDisplayText.text = display;
|
||
|
||
_valueDisplayText.color = state == ValidationState.Invalid
|
||
? Color.red
|
||
: state == ValidationState.Warning
|
||
? new Color(1f, 0.92f, 0.016f) // yellow
|
||
: Color.white;
|
||
}
|
||
|
||
// 3. 单位文本
|
||
if (_unitText != null)
|
||
_unitText.text = BoundMetaData?.UnitLabelName ?? "";
|
||
}
|
||
|
||
/// <summary>
|
||
/// 合成标签文本:名称 + (只读) + 警告标记
|
||
/// </summary>
|
||
protected string BuildLabel(ValidationState state)
|
||
{
|
||
var meta = BoundMetaData;
|
||
var sb = new StringBuilder();
|
||
sb.Append(meta?.LabelName ?? meta?.MemberName ?? "");
|
||
|
||
// 必填标记
|
||
if (meta != null && meta.Required)
|
||
sb.Append(" *");
|
||
|
||
// 只读标记
|
||
if (CurrentAccessor?.IsReadOnly == true)
|
||
sb.Append(" (只读)");
|
||
|
||
// 警告/无效标记(用富文本颜色)
|
||
if (state == ValidationState.Warning)
|
||
sb.Append(" <color=yellow>⚠警告</color>");
|
||
else if (state == ValidationState.Invalid)
|
||
sb.Append(" <color=red>⚠无效值</color>");
|
||
|
||
return sb.ToString();
|
||
}
|
||
|
||
// ============ 验证状态回调 ============
|
||
|
||
/// <summary>
|
||
/// 验证状态变更回调 — 子类可覆写以实现专属样式切换
|
||
/// 如 Slider 填充色变黄/红、InputField 文字变色等
|
||
/// </summary>
|
||
protected virtual void OnValidationStateChanged(ValidationState state)
|
||
{
|
||
CurrentValidationState = state;
|
||
|
||
// 刷新标签文本(警告/无效标记在标签上)
|
||
if (_fieldLabelText != null)
|
||
_fieldLabelText.text = BuildLabel(state);
|
||
|
||
// 值文本颜色
|
||
if (_valueDisplayText != null)
|
||
{
|
||
_valueDisplayText.color = state == ValidationState.Invalid
|
||
? Color.red
|
||
: state == ValidationState.Warning
|
||
? new Color(1f, 0.92f, 0.016f)
|
||
: Color.white;
|
||
}
|
||
}
|
||
|
||
// ============ 元数据广播 ============
|
||
|
||
/// <summary>
|
||
/// 由绑定系统调用,传递元数据并广播到 IXUIAvrgMDValueStyle 子组件
|
||
/// </summary>
|
||
public void InitializeWithMetaData(AvrgMemberMetaData metaData)
|
||
{
|
||
BoundMetaData = metaData;
|
||
|
||
if (metaData == null) return;
|
||
|
||
var styles = GetComponentsInChildren<IXUIAvrgMDValueStyle>(true);
|
||
foreach (var style in styles)
|
||
{
|
||
if (style is MonoBehaviour mb && mb.gameObject == gameObject)
|
||
continue;
|
||
|
||
style.ApplyMetaData(metaData);
|
||
}
|
||
}
|
||
}
|
||
}
|