Files

247 lines
6.7 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace XericUI.XTable.Rendering.Elements
{
/// <summary>
/// 基于计数器的槽位对象池(泛型)。
/// cellId 在绑定期间稳定地映射到同一槽位;计数器仅在全部槽位解除绑定后整体待命复用。
/// </summary>
/// <typeparam name="T">池对象类型</typeparam>
public class SlotCounterPool<T> where T : class
{
#region 内部类型
private class Slot
{
public int CellId = -1;
public T PooledObject;
}
private class SlotCounter
{
public readonly List<Slot> Slots = new List<Slot>(capacity: 4);
public int BoundSlotCount;
}
#endregion
#region 字段
/// <summary>cellId 路由桶数量。</summary>
private const int ROUTE_BUCKET_COUNT = 256;
private readonly SlotCounter[] m_Counters = new SlotCounter[ROUTE_BUCKET_COUNT];
private readonly int m_MaxCreatedCount;
private readonly Stack<SlotCounter> m_StandbyCounters = new Stack<SlotCounter>();
private readonly Func<T> m_Factory;
private readonly Action<IReadOnlyList<T>> m_OnCounterBorrowed;
private readonly Action<IReadOnlyList<T>> m_OnCounterReturned;
private int m_CreatedCount;
/// <summary>已创建对象总数(只读)</summary>
public int CreatedCount => m_CreatedCount;
#endregion
#region 构造
public SlotCounterPool(Func<T> factory, int maxCreatedCount = 256,
Action<IReadOnlyList<T>> onCounterBorrowed = null, Action<IReadOnlyList<T>> onCounterReturned = null)
{
m_Factory = factory ?? throw new ArgumentNullException(nameof(factory));
m_MaxCreatedCount = Mathf.Max(1, maxCreatedCount);
m_OnCounterBorrowed = onCounterBorrowed;
m_OnCounterReturned = onCounterReturned;
}
#endregion
#region 池操作
/// <summary>为指定 cellId 获取池对象,并指示是否建立了新槽位绑定。</summary>
public T Acquire(int cellId, out bool isNewBinding)
{
int index = GetRouteIndex(cellId);
var counter = m_Counters[index];
bool borrowedCounter = false;
if (counter == null)
{
counter = m_StandbyCounters.Count > 0 ? m_StandbyCounters.Pop() : new SlotCounter();
m_Counters[index] = counter;
borrowedCounter = true;
}
for (int i = 0; i < counter.Slots.Count; i++)
{
var slot = counter.Slots[i];
if (slot.CellId == cellId)
{
isNewBinding = false;
return slot.PooledObject;
}
}
Slot availableSlot = null;
for (int i = 0; i < counter.Slots.Count; i++)
{
if (counter.Slots[i].CellId == -1)
{
availableSlot = counter.Slots[i];
break;
}
}
if (availableSlot == null)
{
if (m_CreatedCount >= m_MaxCreatedCount)
{
if (borrowedCounter)
{
m_Counters[index] = null;
m_StandbyCounters.Push(counter);
}
Debug.LogWarning($"[SlotCounterPool<{typeof(T).Name}>] 已达上限 {m_MaxCreatedCount},无法分配新对象");
isNewBinding = false;
return null;
}
availableSlot = new Slot { PooledObject = m_Factory() };
counter.Slots.Add(availableSlot);
m_CreatedCount++;
}
availableSlot.CellId = cellId;
counter.BoundSlotCount++;
isNewBinding = true;
if (borrowedCounter)
m_OnCounterBorrowed?.Invoke(GetObjects(counter));
return availableSlot.PooledObject;
}
/// <summary>为指定 cellId 获取一个池对象。</summary>
public T Acquire(int cellId)
{
return Acquire(cellId, out _);
}
/// <summary>解除 cellId 的槽位绑定;仅计数器完全空闲时才将其整体归还待命栈。</summary>
public bool ReleaseCell(int cellId)
{
int index = GetRouteIndex(cellId);
var counter = m_Counters[index];
if (counter == null) return false;
for (int i = 0; i < counter.Slots.Count; i++)
{
var slot = counter.Slots[i];
if (slot.CellId != cellId) continue;
slot.CellId = -1;
counter.BoundSlotCount--;
if (counter.BoundSlotCount == 0)
ReturnCounter(index, counter);
return true;
}
return false;
}
/// <summary>兼容旧 API:解除指定 cellId 的绑定。</summary>
public void Release(int cellId)
{
ReleaseCell(cellId);
}
/// <summary>通过池对象引用解除对应 cellId 的槽位绑定。</summary>
public bool ReleaseByObject(T pooledObject)
{
if (pooledObject == null) return false;
for (int ci = 0; ci < ROUTE_BUCKET_COUNT; ci++)
{
var counter = m_Counters[ci];
if (counter == null) continue;
for (int i = 0; i < counter.Slots.Count; i++)
{
var slot = counter.Slots[i];
if (slot.CellId != -1 && ReferenceEquals(slot.PooledObject, pooledObject))
return ReleaseCell(slot.CellId);
}
}
return false;
}
/// <summary>解除全部槽位绑定,并将所有计数器整体归还待命栈。</summary>
public void ReleaseAllBindings()
{
for (int ci = 0; ci < ROUTE_BUCKET_COUNT; ci++)
{
var counter = m_Counters[ci];
if (counter == null) continue;
for (int i = 0; i < counter.Slots.Count; i++)
counter.Slots[i].CellId = -1;
counter.BoundSlotCount = 0;
ReturnCounter(ci, counter);
}
}
/// <summary>兼容旧 API:解除所有活跃槽位绑定。</summary>
public void ReturnAll(Action<T> beforeRelease = null)
{
if (beforeRelease != null)
{
for (int ci = 0; ci < ROUTE_BUCKET_COUNT; ci++)
{
var counter = m_Counters[ci];
if (counter == null) continue;
for (int i = 0; i < counter.Slots.Count; i++)
if (counter.Slots[i].CellId != -1) beforeRelease(counter.Slots[i].PooledObject);
}
}
ReleaseAllBindings();
}
/// <summary>彻底销毁所有池对象。</summary>
public void DestroyAll(Action<T> destroyFunc)
{
if (destroyFunc == null) return;
var destroyedCounters = new HashSet<SlotCounter>();
for (int ci = 0; ci < ROUTE_BUCKET_COUNT; ci++)
{
var counter = m_Counters[ci];
if (counter != null) destroyedCounters.Add(counter);
m_Counters[ci] = null;
}
foreach (var counter in m_StandbyCounters) destroyedCounters.Add(counter);
m_StandbyCounters.Clear();
foreach (var counter in destroyedCounters)
foreach (var slot in counter.Slots) destroyFunc(slot.PooledObject);
m_CreatedCount = 0;
}
private static int GetRouteIndex(int cellId)
{
int index = cellId % ROUTE_BUCKET_COUNT;
return index < 0 ? index + ROUTE_BUCKET_COUNT : index;
}
private void ReturnCounter(int index, SlotCounter counter)
{
m_OnCounterReturned?.Invoke(GetObjects(counter));
m_Counters[index] = null;
m_StandbyCounters.Push(counter);
}
private static IReadOnlyList<T> GetObjects(SlotCounter counter)
{
var objects = new List<T>(counter.Slots.Count);
for (int i = 0; i < counter.Slots.Count; i++) objects.Add(counter.Slots[i].PooledObject);
return objects;
}
#endregion
}
}