Files

323 lines
11 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
using XericUI.Helper;
using XericUI.OverrideUI;
namespace XericUI
{
[AddComponentMenu("Xeric UI Vessel/UI/Toggle", 31)]
[DisallowMultipleComponent]
public class XericToggle : Toggle
{
#if dUI_TextMeshPro
public TMP_Text m_text;
public string TextContent
{
get => m_text?.text ?? string.Empty;
set { if(m_text) m_text.text = value; }
}
public Color TextColor
{
get => m_text?.color ?? Color.black;
set { if(m_text) m_text.color = value; }
}
#else
public Text m_text;
public string TextContent
{
get => m_text.text;
set => m_text.text = value;
}
public Color TextColor
{
get => m_text.color;
set => m_text.color = value;
}
#endif
public bool m_enableTextColorTransition = true;
public ColorBlock m_textTransitionColorMode = ColorBlock.defaultColorBlock;
public Color m_isonStatusColor = Color.white;
public bool m_enableTextContextTransition = false;
public AnimationTriggers m_textTransitionContextMode = new AnimationTriggers()
{
normalTrigger = "toggle_normal",
highlightedTrigger = "toggle_highlight",
pressedTrigger = "toggle_pressed",
selectedTrigger = "toggle_selected",
disabledTrigger = "toggle_disabled",
};
public string m_isonStatusTextContext = "toggle_ison";
public bool EnableTextColorTransition
{
get => m_enableTextColorTransition;
set => m_enableTextColorTransition = value;
}
public ColorBlock TextTransitionColorMode
{
get => m_textTransitionColorMode;
set => m_textTransitionColorMode = value;
}
private XericImage m_ximage;
private bool m_ximageCached;
protected XericImage ximage
{
get
{
if (m_ximageCached)
return m_ximage;
if (m_ximage)
{
m_ximageCached = true;
return m_ximage;
}
#if UNITY_EDITOR
if (!graphic)
{
m_ximageCached = true;
return null;
}
#endif
m_ximage = graphic.GetComponent<XericImage>();
m_ximageCached = true;
if (m_ximage)
return m_ximage;
#if UNITY_EDITOR
Debug.Log("请替换toggle的checkmark为XericImage以支持更多的功能");
#endif
return null;
}
}
private bool bindXImage;
#if UNITY_EDITOR
protected override void OnEnable()
{
EnsureXericImageCheckmark();
base.OnEnable();
}
private void EnsureXericImageCheckmark()
{
if (graphic == null || graphic is XericImage) return;
var img = graphic as Image;
if (img == null) return;
var go = img.gameObject;
var sprite = img.sprite;
var color = img.color;
var material = img.material;
var raycastTarget = img.raycastTarget;
var type = img.type;
UnityEditor.Undo.DestroyObjectImmediate(img);
var ximg = UnityEditor.Undo.AddComponent<XericImage>(go);
ximg.sprite = sprite;
ximg.color = color;
ximg.material = material;
ximg.raycastTarget = raycastTarget;
ximg.type = type;
UnityEditor.EditorUtility.SetDirty(go);
#if dUI_TextMeshPro
Debug.Log("已将 Toggle 的 Checkmark 自动替换为 XericImage,以支持更多功能");
#else
Debug.Log("已将 Toggle 的 Checkmark 自动替换为 XericImage");
#endif
}
#endif
protected override void InstantClearState()
{
base.InstantClearState();
if (m_enableTextColorTransition)
TextColor = colors.normalColor;
if (m_enableTextContextTransition)
TextContent = m_textTransitionContextMode.normalTrigger;
}
protected override void DoStateTransition(SelectionState state, bool instant)
{
if (!gameObject.activeInHierarchy)
return;
Color tintColor;
Sprite transitionSprite;
string triggerName;
Color textColor;
string transitionName;
switch (state)
{
case SelectionState.Normal:
tintColor = colors.normalColor;
textColor = m_textTransitionColorMode.normalColor;
transitionSprite = null;
triggerName = animationTriggers.normalTrigger;
transitionName = m_textTransitionContextMode.normalTrigger;
break;
case SelectionState.Highlighted:
tintColor = colors.highlightedColor;
textColor = m_textTransitionColorMode.highlightedColor;
transitionSprite = spriteState.highlightedSprite;
triggerName = animationTriggers.highlightedTrigger;
transitionName = m_textTransitionContextMode.highlightedTrigger;
break;
case SelectionState.Pressed:
tintColor = colors.pressedColor;
textColor = m_textTransitionColorMode.pressedColor;
transitionSprite = spriteState.pressedSprite;
triggerName = animationTriggers.pressedTrigger;
transitionName = m_textTransitionContextMode.pressedTrigger;
break;
case SelectionState.Selected:
tintColor = colors.selectedColor;
textColor = m_textTransitionColorMode.selectedColor;
transitionSprite = spriteState.selectedSprite;
triggerName = animationTriggers.selectedTrigger;
transitionName = m_textTransitionContextMode.selectedTrigger;
break;
case SelectionState.Disabled:
tintColor = colors.disabledColor;
textColor = m_textTransitionColorMode.disabledColor;
transitionSprite = spriteState.disabledSprite;
triggerName = animationTriggers.disabledTrigger;
transitionName = m_textTransitionContextMode.disabledTrigger;
break;
default:
tintColor = colors.normalColor;
textColor = m_textTransitionColorMode.normalColor;
transitionSprite = null;
triggerName = string.Empty;
transitionName = m_textTransitionContextMode.normalTrigger;
break;
}
switch (transition)
{
case Transition.ColorTint:
StartColorTween(tintColor * colors.colorMultiplier, instant);
break;
case Transition.SpriteSwap:
DoSpriteSwap(transitionSprite);
break;
case Transition.Animation:
TriggerAnimation(triggerName);
break;
}
if (!bindXImage && ximage != null)
{
bindXImage = true;
ximage.OnToggleCrossFadeCall = b =>
{
if (m_enableTextColorTransition)
TextColor = b ? m_textTransitionColorMode.pressedColor : m_textTransitionColorMode.normalColor;
if (m_enableTextContextTransition)
TextContent = b ? m_textTransitionContextMode.pressedTrigger : m_textTransitionContextMode.normalTrigger;
};
}
if (m_enableTextColorTransition)
TextColor = isOn ? m_isonStatusColor : textColor;
if (m_enableTextContextTransition)
TextContent = transitionName;
}
void StartColorTween(Color targetColor, bool instant)
{
if (targetGraphic == null)
return;
targetGraphic.CrossFadeColor(targetColor, instant ? 0f : colors.fadeDuration, true, true);
}
void DoSpriteSwap(Sprite newSprite)
{
if (image == null)
return;
image.overrideSprite = newSprite;
}
void TriggerAnimation(string triggername)
{
#if PACKAGE_ANIMATION
if (transition != Transition.Animation || animator == null || !animator.isActiveAndEnabled || !animator.hasBoundPlayables || string.IsNullOrEmpty(triggername))
return;
animator.ResetTrigger(animationTriggers.normalTrigger);
animator.ResetTrigger(animationTriggers.highlightedTrigger);
animator.ResetTrigger(animationTriggers.pressedTrigger);
animator.ResetTrigger(animationTriggers.selectedTrigger);
animator.ResetTrigger(animationTriggers.disabledTrigger);
animator.SetTrigger(triggername);
#endif
}
#region 组件替换
#if UNITY_EDITOR
[UnityEditor.MenuItem("CONTEXT/Toggle/Replace To/Xeric Toggle", true)]
private static bool ValidateReplaceToXeric(UnityEditor.MenuCommand command)
=> command.context is Toggle and not XericToggle;
[UnityEditor.MenuItem("CONTEXT/Toggle/Replace To/Xeric Toggle", false, 10)]
private static void ReplaceToXeric(UnityEditor.MenuCommand command)
{
command.ReplaceCommandContext<Toggle, XericToggle,
(Graphic graphic, ToggleGroup group, ToggleEvent onValueChanged)>(
o =>
(o.graphic, o.group, o.onValueChanged),
(t, d) =>
{
t.graphic = d.graphic;
t.group = d.group;
t.onValueChanged = d.onValueChanged;
});
Debug.Log("请手动替换toggle下的Checkmark Image组件为XericImage,这样Toggle关闭时取消选中的状态会保持为ison状态");
}
[UnityEditor.MenuItem("CONTEXT/Toggle/Replace To/Unity Toggle (Native)", true)]
private static bool ValidateReplaceToUnity(UnityEditor.MenuCommand command)
=> command.context is XericToggle;
[UnityEditor.MenuItem("CONTEXT/Toggle/Replace To/Unity Toggle (Native)", false, 100)]
private static void ReplaceToUnity(UnityEditor.MenuCommand command)
=> command.ReplaceCommandContext<XericToggle, Toggle,
(Graphic graphic, ToggleGroup group, ToggleEvent onValueChanged)>(
o =>
(o.graphic, o.group, o.onValueChanged),
(t, d) =>
{
t.graphic = d.graphic;
t.group = d.group;
t.onValueChanged = d.onValueChanged;
});
#endif
#endregion
}
}