99 lines
3.1 KiB
C#
99 lines
3.1 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace XericUI.ReflectionUIGenerator
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{
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/// <summary>
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/// Toggle 值组件 — 处理 bool 类型的开关交互
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/// </summary>
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[AddComponentMenu("Xeric Library/UI Action Vessel/Values/XUIAvrgMDToggleValue")]
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public class XUIAvrgMDToggleValue : XUIAvrgMDValue
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{
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[SerializeField, Tooltip("关联的 Toggle 组件(未设置则自动查找)")]
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private Toggle _toggle;
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private void Awake()
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{
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if (_toggle == null) _toggle = GetComponent<Toggle>();
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}
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// ============ 对象池生命周期 ============
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public override void OnPoolRelease()
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{
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if (_toggle != null)
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_toggle.onValueChanged.RemoveAllListeners();
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base.OnPoolRelease();
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}
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// ============ 核心绑定 ============
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public override void BindToAccessor(
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IAvrgValueAccessor accessor,
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AvrgMvvmBinding binding,
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AvrgMvvmScheduler scheduler)
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{
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CurrentAccessor = accessor;
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CurrentBinding = binding;
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if (binding == null || accessor == null || _toggle == null) return;
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// 只读模式下禁用交互
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_toggle.interactable = !accessor.IsReadOnly;
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// UI → 数据
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_toggle.onValueChanged.AddListener(val =>
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{
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binding.WriteFromUI(val);
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scheduler?.MarkUIDirty(binding);
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});
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// 数据 → UI(带验证状态)
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binding.OnUIDataChanged += (value, state) =>
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{
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bool isOn = value is bool b && b;
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_toggle.SetIsOnWithoutNotify(isOn);
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ApplyToggleColor(isOn, state);
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base.UpdateValueDisplay(value, state);
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};
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// 验证状态变更
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binding.OnValidationStateChanged += OnValidationStateChanged;
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// 首次同步
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var initialValue = accessor.GetValue();
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bool initialOn = initialValue is bool bv && bv;
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_toggle.SetIsOnWithoutNotify(initialOn);
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ApplyToggleColor(initialOn, ValidationState.Normal);
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UpdateValueDisplay(initialValue, ValidationState.Normal);
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}
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// ============ 验证状态回调 ============
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protected override void OnValidationStateChanged(ValidationState state)
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{
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base.OnValidationStateChanged(state);
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// Switch 验证状态也影响 targetGraphic 颜色
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if (_toggle != null)
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{
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ApplyToggleColor(_toggle.isOn, state);
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}
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}
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private void ApplyToggleColor(bool isOn, ValidationState state)
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{
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var target = _toggle?.targetGraphic;
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if (target == null) return;
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if (state == ValidationState.Invalid)
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target.color = Color.red;
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else if (state == ValidationState.Warning)
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target.color = new Color(1f, 0.92f, 0.016f);
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else
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target.color = isOn ? Color.green : new Color(0.5f, 0.5f, 0.5f, 1f);
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}
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}
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}
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