Files
2026-07-25 23:56:29 +08:00

76 lines
2.4 KiB
C#

using UnityEngine;
namespace XericUI.ReflectionUIGenerator
{
/// <summary>
/// Label 只读值组件 — 纯文本展示,无交互控件
/// 拥有自己的 _valueDisplayText 用于显示值
/// </summary>
[AddComponentMenu("Xeric Library/UI Action Vessel/Values/XUIAvrgMDLabelValue")]
public class XUIAvrgMDLabelValue : XUIAvrgMDValue
{
[SerializeField, Tooltip("值显示文本 — 显示当前字段的值")]
#if dUI_TextMeshPro
private TMPro.TMP_Text _valueDisplayText;
#else
private UnityEngine.UI.Text _valueDisplayText;
#endif
public override void OnPoolRelease()
{
if (_valueDisplayText != null) _valueDisplayText.text = "";
base.OnPoolRelease();
}
public override void BindToAccessor(
IAvrgValueAccessor accessor,
AvrgMvvmBinding binding,
AvrgMvvmScheduler scheduler)
{
CurrentAccessor = accessor;
CurrentBinding = binding;
if (binding == null || accessor == null) return;
binding.OnUIDataChanged += (value, state) =>
{
UpdateValueDisplay(value, state);
};
binding.OnValidationStateChanged += OnValidationStateChanged;
var initialValue = accessor.GetValue();
UpdateValueDisplay(initialValue, ValidationState.Normal);
}
protected override void UpdateValueDisplay(object value, ValidationState state)
{
if (_valueDisplayText != null)
{
_valueDisplayText.text = CurrentAccessor?.FormatDisplay(value) ?? value?.ToString() ?? "";
_valueDisplayText.color = state == ValidationState.Invalid
? Color.red
: state == ValidationState.Warning
? new Color(1f, 0.92f, 0.016f)
: Color.white;
}
base.UpdateValueDisplay(value, state);
}
protected override void OnValidationStateChanged(ValidationState state)
{
base.OnValidationStateChanged(state);
if (_valueDisplayText != null)
{
_valueDisplayText.color = state == ValidationState.Invalid
? Color.red
: state == ValidationState.Warning
? new Color(1f, 0.92f, 0.016f)
: Color.white;
}
}
}
}