Files

481 lines
15 KiB
C#

using System.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace XericUI.Form
{
#region 枚举与结构体
public enum FormRangeSpace
{
RelativeOffset,
CanvasLocal,
AnchorToSelf,
AnchorToCanvas
}
[System.Serializable]
public struct RangeRect
{
[Tooltip("坐标空间")]
public FormRangeSpace space;
[Tooltip("范围定义")]
public Rect rect;
}
#endregion
/// <summary>
/// UI 窗体控制器 — 挂载到窗口根 GameObject 上,自身即为完整窗口。
/// 支持全屏/还原、边缘吸附、自动隐藏、拖拽移动、置顶。
/// 通过 WindowEntry 与 Manager 通信。
/// </summary>
[AddComponentMenu("Xeric UI Vessel/Form/UI Form Controller")]
[RequireComponent(typeof(RectTransform))]
public class UIFormController : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerDownHandler
{
#region 序列化字段
[Header("窗口基本设置")]
[SerializeField, Tooltip("窗口标题")]
private string m_WindowTitle = "Window";
[Header("边缘吸附")]
[SerializeField, Tooltip("启用边缘自动吸附")]
private bool m_EnableAutoSnap = true;
[SerializeField, Tooltip("吸附阈值(像素)")]
private float m_SnapThreshold = 8f;
[Header("自动隐藏")]
[SerializeField, Tooltip("启用自动隐藏")]
private bool m_EnableAutoHide;
[SerializeField, Tooltip("自动隐藏滑动方向")]
private AutoHideDirection m_AutoHideDirection = AutoHideDirection.Left;
[Header("调试")]
[SerializeField, Tooltip("编辑器调试模式")]
private bool m_DebugMode = true;
[SerializeField, Tooltip("输出事件日志")]
private bool m_DebugLogEvents;
#endregion
#region 公开属性
public string WindowTitle => m_WindowTitle;
public bool IsMaximized => _windowState == WindowState.Maximized;
public bool IsEdgeHidden => _windowState == WindowState.EdgeHidden;
public WindowState CurrentState => _windowState;
public bool AutoSnapEnabled => m_EnableAutoSnap;
public bool AutoHideEnabled => m_EnableAutoHide;
public AutoHideDirection HideDirection => m_AutoHideDirection;
public bool DebugMode => m_DebugMode;
/// <summary>窗口数据 Entry(由 Manager 在 CreateWindow 时注入)</summary>
public WindowEntry Entry
{
get => _entry;
set
{
_entry = value;
if (_entry != null)
m_WindowTitle = _entry.Title;
}
}
/// <summary>父级 Manager 引用</summary>
public UIFormManager Manager => _manager;
#endregion
#region 内部状态
private RectTransform _rectTransform;
private Canvas _canvas;
private RectTransform _canvasRt;
private UIFormManager _manager;
private WindowEntry _entry;
private WindowState _windowState = WindowState.Normal;
// 拖拽
private Vector2 _dragOffset;
// 全屏还原
private Vector2 _savePos;
private Vector2 _saveSize;
private Vector2 _saveAnchorMin;
private Vector2 _saveAnchorMax;
// 边缘隐藏
private Vector2 _edgeVisiblePos;
private Vector2 _edgeHiddenPos;
private Coroutine _autoHideCoroutine;
// 悬停
private bool _isHovering;
#endregion
#region 生命周期
protected virtual void Awake()
{
_rectTransform = (RectTransform)transform;
_manager = GetComponentInParent<UIFormManager>();
_canvas = GetComponentInParent<Canvas>();
_canvasRt = _canvas != null ? (RectTransform)_canvas.transform : null;
}
protected virtual void OnEnable()
{
}
protected virtual void OnDisable()
{
StopAutoHideMonitor();
if (_windowState == WindowState.EdgeHidden && _manager != null)
_manager.UnregisterEdgeHidden(_entry);
#if UNITY_EDITOR
UnsubscribeEditorUpdate();
#endif
_isHovering = false;
}
#endregion
#region === 公开 API ===
public void ToggleMaximize()
{
if (IsMaximized)
RestoreFromFullscreen();
else
MaximizeToFullscreen();
if (_entry != null)
_entry.State = _windowState;
}
public void Minimize()
{
if (_windowState == WindowState.Minimized) return;
if (_manager == null || _entry == null) return;
_manager.MinimizeWindow(_entry.Id);
}
public void Close()
{
if (_manager != null && _entry != null)
_manager.DestroyWindow(_entry.Id);
else if (Application.isPlaying)
Destroy(gameObject);
}
public void SetAutoSnapEnabled(bool enabled) => m_EnableAutoSnap = enabled;
public void SetAutoHideEnabled(bool enabled)
{
m_EnableAutoHide = enabled;
if (!enabled && _windowState == WindowState.EdgeHidden)
SlideInFromEdge();
}
public void SetAutoHideDirection(AutoHideDirection direction) => m_AutoHideDirection = direction;
/// <summary>置顶窗口</summary>
public void MoveToFront()
{
transform.SetAsLastSibling();
}
#endregion
#region === 全屏/还原 ===
private void MaximizeToFullscreen()
{
if (_windowState == WindowState.Maximized) return;
_savePos = _rectTransform.anchoredPosition;
_saveSize = _rectTransform.sizeDelta;
_saveAnchorMin = _rectTransform.anchorMin;
_saveAnchorMax = _rectTransform.anchorMax;
_rectTransform.anchorMin = Vector2.zero;
_rectTransform.anchorMax = Vector2.one;
_rectTransform.offsetMin = Vector2.zero;
_rectTransform.offsetMax = Vector2.zero;
_windowState = WindowState.Maximized;
}
private void RestoreFromFullscreen()
{
if (_windowState != WindowState.Maximized) return;
_rectTransform.anchorMin = _saveAnchorMin;
_rectTransform.anchorMax = _saveAnchorMax;
_rectTransform.anchoredPosition = _savePos;
_rectTransform.sizeDelta = _saveSize;
_windowState = WindowState.Normal;
}
#endregion
#region === 拖拽 & 点击聚焦 ===
public void OnPointerDown(PointerEventData eventData)
{
// 点击窗口任意位置 → 置顶
transform.SetAsLastSibling();
if (_manager != null && _entry != null)
_manager.MoveToFront(_entry.Id);
}
public void OnBeginDrag(PointerEventData eventData)
{
if (_windowState == WindowState.EdgeHidden || _windowState == WindowState.Minimized) return;
if (IsMaximized)
{
RestoreFromFullscreen();
_rectTransform.anchoredPosition = eventData.position;
}
_dragOffset = _rectTransform.anchoredPosition - eventData.position;
}
public void OnDrag(PointerEventData eventData)
{
if (_windowState == WindowState.EdgeHidden || _windowState == WindowState.Minimized) return;
_rectTransform.anchoredPosition = eventData.position + _dragOffset;
if (m_EnableAutoSnap)
CheckEdgeSnap();
}
public void OnEndDrag(PointerEventData eventData)
{
if (_windowState == WindowState.EdgeHidden || _windowState == WindowState.Minimized) return;
if (m_EnableAutoHide && IsSnappedToEdge())
AutoHideToEdge();
}
#endregion
#region === 边缘吸附 ===
private void CheckEdgeSnap()
{
if (_canvasRt == null) return;
Vector2 canvasSize = _canvasRt.rect.size;
Vector2 pos = _rectTransform.anchoredPosition;
Vector2 size = _rectTransform.rect.size;
if (Mathf.Abs(pos.x) < m_SnapThreshold)
pos.x = 0;
else if (Mathf.Abs(pos.x + size.x - canvasSize.x) < m_SnapThreshold)
pos.x = canvasSize.x - size.x;
_rectTransform.anchoredPosition = pos;
}
private bool IsSnappedToEdge()
{
if (_canvasRt == null) return false;
Vector2 canvasSize = _canvasRt.rect.size;
Vector2 pos = _rectTransform.anchoredPosition;
Vector2 size = _rectTransform.rect.size;
return Mathf.Abs(pos.x) < 1f || Mathf.Abs(pos.x + size.x - canvasSize.x) < 1f;
}
public AutoHideDirection GetClosestEdge()
{
if (_canvasRt == null) return AutoHideDirection.Left;
Vector2 canvasSize = _canvasRt.rect.size;
Vector2 pos = _rectTransform.anchoredPosition;
Vector2 size = _rectTransform.rect.size;
float distLeft = Mathf.Abs(pos.x);
float distRight = Mathf.Abs(pos.x + size.x - canvasSize.x);
return distLeft < distRight ? AutoHideDirection.Left : AutoHideDirection.Right;
}
#endregion
#region === 自动隐藏 ===
private void AutoHideToEdge()
{
if (_windowState == WindowState.EdgeHidden || _canvasRt == null) return;
Vector2 canvasSize = _canvasRt.rect.size;
Vector2 pos = _rectTransform.anchoredPosition;
Vector2 size = _rectTransform.rect.size;
_edgeVisiblePos = pos;
AutoHideDirection dir = m_AutoHideDirection;
if (dir == AutoHideDirection.Left || dir == AutoHideDirection.Right)
dir = GetClosestEdge();
_edgeHiddenPos = dir switch
{
AutoHideDirection.Left => new Vector2(-size.x, pos.y),
AutoHideDirection.Right => new Vector2(canvasSize.x, pos.y),
AutoHideDirection.Down => new Vector2(pos.x, -size.y),
AutoHideDirection.Up => new Vector2(pos.x, canvasSize.y),
_ => pos
};
_rectTransform.anchoredPosition = _edgeHiddenPos;
_windowState = WindowState.EdgeHidden;
if (_manager != null && _entry != null)
_manager.RegisterEdgeHidden(_entry, dir);
}
public void SlideInFromEdge()
{
if (_windowState != WindowState.EdgeHidden) return;
StopAutoHideMonitor();
_rectTransform.anchoredPosition = _edgeVisiblePos;
_windowState = WindowState.Normal;
if (_manager != null)
_manager.UnregisterEdgeHidden(_entry);
_autoHideCoroutine = StartCoroutine(MonitorMouseExit());
}
private IEnumerator MonitorMouseExit()
{
while (_windowState == WindowState.Normal && m_EnableAutoHide)
{
yield return null;
Rect screenRect = GetWindowScreenRect();
if (!screenRect.Contains(Input.mousePosition))
{
AutoHideToEdge();
yield break;
}
}
}
private void StopAutoHideMonitor()
{
if (_autoHideCoroutine != null)
{
StopCoroutine(_autoHideCoroutine);
_autoHideCoroutine = null;
}
}
#endregion
#region === 窗口屏幕范围 ===
public Rect GetWindowScreenRect()
{
if (_rectTransform == null || _canvas == null) return Rect.zero;
Vector3[] corners = new Vector3[4];
_rectTransform.GetWorldCorners(corners);
Camera cam = _canvas.renderMode == RenderMode.ScreenSpaceOverlay ? null : _canvas.worldCamera;
Vector2 min = Vector2.positiveInfinity, max = Vector2.negativeInfinity;
for (int i = 0; i < 4; i++)
{
Vector2 sp = cam != null
? RectTransformUtility.WorldToScreenPoint(cam, corners[i])
: (Vector2)corners[i];
min = Vector2.Min(min, sp);
max = Vector2.Max(max, sp);
}
return new Rect(min.x, min.y, max.x - min.x, max.y - min.y);
}
#endregion
#region 编辑器调试
#if UNITY_EDITOR
[System.NonSerialized] private bool _editorDebugSubscribed;
[System.NonSerialized] private Vector2 _editorMouseScreenPos;
private void SubscribeEditorUpdate()
{
if (_editorDebugSubscribed) return;
UnityEditor.SceneView.duringSceneGui += OnSceneGUI;
_editorDebugSubscribed = true;
}
private void UnsubscribeEditorUpdate()
{
if (!_editorDebugSubscribed) return;
UnityEditor.SceneView.duringSceneGui -= OnSceneGUI;
_editorDebugSubscribed = false;
}
protected virtual void OnValidate()
{
if (m_DebugMode) SubscribeEditorUpdate();
else UnsubscribeEditorUpdate();
}
private void OnSceneGUI(UnityEditor.SceneView sceneView)
{
if (this == null) { UnsubscribeEditorUpdate(); return; }
if (Application.isPlaying || !m_DebugMode) return;
Vector2 guiPos = Event.current.mousePosition;
_editorMouseScreenPos = GUIUtility.GUIToScreenPoint(guiPos);
Rect rect = GetWindowScreenRect();
_isHovering = rect.Contains(_editorMouseScreenPos);
}
protected virtual void OnDrawGizmosSelected()
{
if (!m_DebugMode || _canvas == null || _canvasRt == null) return;
Rect screenRect = GetWindowScreenRect();
if (screenRect.width <= 0 || screenRect.height <= 0) return;
Color borderColor = _isHovering
? new Color(0f, 1f, 0f, 0.6f)
: new Color(0f, 0.7f, 1f, 0.3f);
DrawScreenRectOnCanvas(screenRect, borderColor, _canvas, _canvasRt);
}
private static void DrawScreenRectOnCanvas(Rect screenRect, Color color, Canvas canvas, RectTransform canvasRt)
{
if (screenRect.width <= 0 || screenRect.height <= 0) return;
Gizmos.color = color;
Camera uiCam = canvas.renderMode == RenderMode.ScreenSpaceOverlay ? null : canvas.worldCamera;
Vector3 p0 = Stw(new Vector3(screenRect.xMin, screenRect.yMin), uiCam, canvasRt);
Vector3 p1 = Stw(new Vector3(screenRect.xMax, screenRect.yMin), uiCam, canvasRt);
Vector3 p2 = Stw(new Vector3(screenRect.xMax, screenRect.yMax), uiCam, canvasRt);
Vector3 p3 = Stw(new Vector3(screenRect.xMin, screenRect.yMax), uiCam, canvasRt);
Gizmos.DrawLine(p0, p1); Gizmos.DrawLine(p1, p2);
Gizmos.DrawLine(p2, p3); Gizmos.DrawLine(p3, p0);
}
private static Vector3 Stw(Vector3 sp, Camera cam, RectTransform rt)
{
RectTransformUtility.ScreenPointToWorldPointInRectangle(rt, (Vector2)sp, cam, out Vector3 wp);
return wp;
}
#endif
#endregion
}
}