收紧各组件权限

This commit is contained in:
2026-07-25 23:56:29 +08:00
parent 251b8730b9
commit fe5ae4726c
8 changed files with 342 additions and 95 deletions
@@ -8,18 +8,24 @@ namespace XericUI.ReflectionUIGenerator
/// <summary>
/// Dropdown 值组件 — 处理 string / int / enum 类型的下拉选择交互
/// 预设选项来源:元数据的 PresetOptions 或 enum 类型的枚举名
///
/// 选项动态创建:OnPoolGet 时根据元数据 PresetOptions 构建选项列表,
/// BindToAccessor 时通过 AddOptions() 填充到 Dropdown 组件。
/// </summary>
[AddComponentMenu("Xeric Library/UI Action Vessel/Values/XUIAvrgMDDropdownValue")]
public class XUIAvrgMDDropdownValue : XUIAvrgMDValue
{
[SerializeField]
[Tooltip("关联的 Dropdown 组件(未设置则自动查找)")]
[SerializeField, Tooltip("关联的 Dropdown 组件(未设置则自动查找)")]
#if dUI_TextMeshPro
private TMPro.TMP_Dropdown _dropdown;
#else
private Dropdown _dropdown;
#endif
[Header("选项动态创建")]
[SerializeField, Tooltip("选项项预制体 Transform(可选,用于自定义选项创建逻辑)")]
private Transform _optionItemPrefab;
private List<string> _options;
private void Awake()
@@ -37,16 +43,55 @@ namespace XericUI.ReflectionUIGenerator
{
base.OnPoolGet(metaData);
_options = BuildOptions(metaData?.ValueType);
// 动态创建选项对象(子类可覆写)
CreateOptionItems();
}
public override void OnPoolRelease()
{
if (_dropdown != null)
_dropdown.onValueChanged.RemoveAllListeners();
DestroyOptionItems();
_options = null;
base.OnPoolRelease();
}
// ============ 动态选项创建 ============
/// <summary>
/// 根据预设选项动态创建选项子对象
/// 子类可覆写以实现自定义选项创建(如图标、颜色等)
/// </summary>
protected virtual void CreateOptionItems()
{
if (_optionItemPrefab == null || _options == null) return;
for (int i = 0; i < _options.Count; i++)
{
var item = Instantiate(_optionItemPrefab, _optionItemPrefab.parent);
item.name = $"Option_{i}_{_options[i]}";
item.gameObject.SetActive(true);
}
}
/// <summary>
/// 销毁动态创建的选项子对象
/// </summary>
protected virtual void DestroyOptionItems()
{
if (_optionItemPrefab == null) return;
var parent = _optionItemPrefab.parent;
for (int i = parent.childCount - 1; i >= 0; i--)
{
var child = parent.GetChild(i);
if (child != _optionItemPrefab)
Destroy(child.gameObject);
}
}
// ============ 核心绑定 ============
public override void BindToAccessor(