修复一个会导致打包编译报错的问题
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@@ -2,7 +2,7 @@
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using System.Linq;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using Action = Unity.Plastic.Antlr3.Runtime.Misc.Action;
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// using Action = Unity.Plastic.Antlr3.Runtime.Misc.Action;
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using Object = UnityEngine.Object;
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using Object = UnityEngine.Object;
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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@@ -81,7 +81,7 @@ namespace XericUI.Helper
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}
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}
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#else
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#else
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private static void ReplaceCommandContext<T1, T2, T3>(this Object command,
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private static void ReplaceCommandContext<T1, T2, T3>(this Object command,
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Func<TSource, object> referenceExtractor, Action<TTarget, object> referenceApplier)
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Func<T1, T3> referenceExtractor, Action<T2, T3> referenceApplier)
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=> throw new Exception("不能在运行时使用XericUIActionVessel编辑器功能");
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=> throw new Exception("不能在运行时使用XericUIActionVessel编辑器功能");
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#endif
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#endif
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}
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}
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