表格设置单元格为预制体的情况下不会刷新这个预制体,因为条件写反了。
This commit is contained in:
@@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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@@ -7,7 +8,7 @@ namespace XericUI.XTable.Rendering.Elements
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{
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/// <summary>
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/// 表格单元动态拼装器——通过 SlotCounterPool 管理 Image + TMP_Text 的组合创建与回收。
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/// 每个单元格通过 cellId 映射到固定索引的计数器槽位,空闲槽位经 FrozenSlots 全局流转复用。
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/// cellId 在绑定期间稳定复用同一对象;对象显隐仅随所属 Counter 整体借出或归还变更。
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/// 所有元素统一使用 anchor=(0,1) pivot=(0,1) 左上角坐标系。
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/// 所有动态生成对象标记 HideFlags.DontSave | HideFlags.HideInHierarchy,防止泄漏到场景。
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/// </summary>
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@@ -21,7 +22,6 @@ namespace XericUI.XTable.Rendering.Elements
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public RectTransform Rect;
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public Image Image;
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public StyleBoundElement Style;
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/// <summary>绑定的单元格 ID,用于 Release 定位槽位</summary>
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public int CellId;
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}
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@@ -31,7 +31,6 @@ namespace XericUI.XTable.Rendering.Elements
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public RectTransform Rect;
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public TMP_Text Text;
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public StyleBoundElement Style;
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/// <summary>绑定的单元格 ID,用于 Release 定位槽位</summary>
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public int CellId;
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}
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@@ -40,19 +39,10 @@ namespace XericUI.XTable.Rendering.Elements
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#region 字段
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private Transform m_Parent;
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/// <summary>运行时的默认样式命名空间(编辑器下为 null,不绑定)</summary>
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private string m_DefaultStyleNamespace;
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/// <summary>所有已绑定的 StyleBoundElement 回调集合(用于样式变更时通知外部)</summary>
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public event System.Action OnStyleChangeDetected;
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/// <summary>基于计数器的 Image 槽位对象池</summary>
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private SlotCounterPool<PooledImage> m_ImagePool;
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/// <summary>基于计数器的 Text 槽位对象池</summary>
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private SlotCounterPool<PooledText> m_TextPool;
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/// <summary>HideFlags 应用于所有动态创建的对象(不保存、不在 Hierarchy 显示)</summary>
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private const HideFlags POOL_FLAGS = HideFlags.DontSave | HideFlags.HideInHierarchy;
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#endregion
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@@ -63,11 +53,13 @@ namespace XericUI.XTable.Rendering.Elements
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{
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m_Parent = parent;
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m_DefaultStyleNamespace = defaultStyleNamespace;
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m_ImagePool = new SlotCounterPool<PooledImage>(() => CreateImage("cell_img"));
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m_TextPool = new SlotCounterPool<PooledText>(() => CreateText("cell_text"));
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m_ImagePool = new SlotCounterPool<PooledImage>(() => CreateImage("cell_img"),
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SetImageCounterActive, SetImageCounterInactive);
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m_TextPool = new SlotCounterPool<PooledText>(() => CreateText("cell_text"),
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SetTextCounterActive, SetTextCounterInactive);
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}
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/// <summary>彻底销毁所有池对象(包括计数器内活跃槽位和冻结槽位)</summary>
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/// <summary>彻底销毁所有池对象。</summary>
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public void DestroyAll()
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{
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m_ImagePool.DestroyAll(item => KillObject(item.Root));
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@@ -95,48 +87,57 @@ namespace XericUI.XTable.Rendering.Elements
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#region 池操作
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/// <summary>为指定 cellId 获取一个池化 Image</summary>
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/// <summary>为指定 cellId 获取池化 Image;已有绑定原样返回。</summary>
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public PooledImage GetImage(int cellId, string name = "cell_img", string styleNamespace = null,
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Transform parent = null)
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{
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var item = m_ImagePool.Acquire(cellId);
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var item = m_ImagePool.Acquire(cellId, out bool isNewBinding);
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if (item == null) return null;
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if (!isNewBinding)
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{
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if (parent != null && item.Root.transform.parent != parent)
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item.Root.transform.SetParent(parent, false);
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BindStyle(item.Style, styleNamespace);
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return item;
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}
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if (parent != null && item.Root.transform.parent != parent)
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item.Root.transform.SetParent(parent, false);
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item.CellId = cellId;
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item.Root.SetActive(true);
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item.Root.name = name;
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ResetImageDefaults(item);
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BindStyle(item.Style, styleNamespace);
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return item;
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}
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/// <summary>为指定 cellId 获取一个池化 TMP_Text</summary>
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/// <summary>为指定 cellId 获取池化 TMP_Text;已有绑定原样返回。</summary>
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public PooledText GetText(int cellId, string name = "cell_text", string styleNamespace = null,
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Transform parent = null)
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{
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var item = m_TextPool.Acquire(cellId);
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var item = m_TextPool.Acquire(cellId, out bool isNewBinding);
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if (item == null) return null;
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if (!isNewBinding)
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{
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if (parent != null && item.Root.transform.parent != parent)
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item.Root.transform.SetParent(parent, false);
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BindStyle(item.Style, styleNamespace);
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return item;
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}
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if (parent != null && item.Root.transform.parent != parent)
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item.Root.transform.SetParent(parent, false);
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item.CellId = cellId;
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item.Root.SetActive(true);
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item.Root.name = name;
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ResetTextDefaults(item);
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BindStyle(item.Style, styleNamespace);
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return item;
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}
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/// <summary>运行时绑定样式到池元素的 StyleBoundElement,实现被动更新(push)</summary>
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private void BindStyle(StyleBoundElement style, string cellNamespace)
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{
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if (!Application.isPlaying) return;
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string ns = cellNamespace ?? m_DefaultStyleNamespace;
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if (string.IsNullOrEmpty(ns)) return;
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if (style != null && style.BoundNamespace != ns)
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{
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style.OnStyleChangedCallback -= OnStyleChangedNotify;
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@@ -150,39 +151,64 @@ namespace XericUI.XTable.Rendering.Elements
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OnStyleChangeDetected?.Invoke();
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}
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/// <summary>归还所有槽位(全量刷新时调用)。被归还对象会隐藏,直到下次 Acquire。</summary>
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/// <summary>解除指定 cellId 的 Image 与 Text 槽位绑定。</summary>
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public void ReleaseCell(int cellId)
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{
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m_ImagePool.ReleaseCell(cellId);
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m_TextPool.ReleaseCell(cellId);
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}
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/// <summary>解除全部 Image 与 Text 槽位绑定。</summary>
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public void ReleaseAllBindings()
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{
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m_ImagePool.ReleaseAllBindings();
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m_TextPool.ReleaseAllBindings();
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}
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/// <summary>兼容旧 API:解除全部槽位绑定。</summary>
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public void ReturnAll()
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{
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m_ImagePool.ReturnAll(HideImage);
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m_TextPool.ReturnAll(HideText);
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ReleaseAllBindings();
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}
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/// <summary>归还单个 Image 池对象并隐藏。</summary>
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/// <summary>解除指定 Image 的槽位绑定;显隐仅在所属 Counter 完整归还时变更。</summary>
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public void ReleaseImage(PooledImage item)
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{
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if (item == null) return;
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HideImage(item);
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m_ImagePool.ReleaseByObject(item);
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if (item != null) m_ImagePool.ReleaseCell(item.CellId);
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}
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/// <summary>归还单个 Text 池对象并隐藏。</summary>
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/// <summary>解除指定 Text 的槽位绑定;显隐仅在所属 Counter 完整归还时变更。</summary>
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public void ReleaseText(PooledText item)
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{
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if (item == null) return;
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HideText(item);
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m_TextPool.ReleaseByObject(item);
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if (item != null) m_TextPool.ReleaseCell(item.CellId);
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}
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private static void HideImage(PooledImage item)
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private static void SetImageCounterActive(IReadOnlyList<PooledImage> items)
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{
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item.Style?.Unbind();
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item.Root.SetActive(false);
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for (int i = 0; i < items.Count; i++) items[i].Root.SetActive(true);
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}
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private static void HideText(PooledText item)
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private static void SetImageCounterInactive(IReadOnlyList<PooledImage> items)
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{
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item.Style?.Unbind();
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item.Root.SetActive(false);
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for (int i = 0; i < items.Count; i++)
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{
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items[i].Style?.Unbind();
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items[i].Root.SetActive(false);
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}
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}
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private static void SetTextCounterActive(IReadOnlyList<PooledText> items)
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{
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for (int i = 0; i < items.Count; i++) items[i].Root.SetActive(true);
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}
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private static void SetTextCounterInactive(IReadOnlyList<PooledText> items)
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{
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for (int i = 0; i < items.Count; i++)
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{
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items[i].Style?.Unbind();
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items[i].Root.SetActive(false);
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}
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}
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#endregion
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@@ -228,19 +254,11 @@ namespace XericUI.XTable.Rendering.Elements
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Image img = go.GetComponent<Image>();
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img.raycastTarget = false;
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RectTransform rect = go.GetComponent<RectTransform>();
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rect.anchorMin = ANCHOR_TOPLEFT_MIN;
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rect.anchorMax = ANCHOR_TOPLEFT_MAX;
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rect.pivot = PIVOT_TOPLEFT;
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return new PooledImage
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{
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Root = go,
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Rect = rect,
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Image = img,
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Style = new StyleBoundElement { ImageComponent = img }
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};
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return new PooledImage { Root = go, Rect = rect, Image = img, Style = new StyleBoundElement { ImageComponent = img } };
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}
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private PooledText CreateText(string name)
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@@ -254,19 +272,11 @@ namespace XericUI.XTable.Rendering.Elements
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text.raycastTarget = false;
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text.alignment = TextAlignmentOptions.Midline;
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text.fontSize = 14;
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RectTransform rect = go.GetComponent<RectTransform>();
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rect.anchorMin = ANCHOR_TOPLEFT_MIN;
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rect.anchorMax = ANCHOR_TOPLEFT_MAX;
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rect.pivot = PIVOT_TOPLEFT;
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return new PooledText
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{
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Root = go,
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Rect = rect,
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Text = text,
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Style = new StyleBoundElement { TextComponent = text }
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};
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return new PooledText { Root = go, Rect = rect, Text = text, Style = new StyleBoundElement { TextComponent = text } };
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}
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#endregion
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@@ -30,14 +30,14 @@ namespace XericUI.XTable.Rendering.Elements
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Transform targetParent = parent ?? m_Parent;
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if (pool.ActiveSlots.TryGetValue(cellId, out GameObject existing))
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{
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Prepare(existing, targetParent, cellId);
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UpdateLayout(existing, targetParent, cellId);
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return existing;
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}
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GameObject instance = pool.Standby.Count > 0 ? pool.Standby.Pop() : Create(prefab, targetParent);
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if (instance == null) return null;
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pool.ActiveSlots[cellId] = instance;
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Prepare(instance, targetParent, cellId);
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PrepareNewBinding(instance, targetParent, cellId);
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return instance;
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}
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@@ -111,7 +111,13 @@ namespace XericUI.XTable.Rendering.Elements
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return instance;
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}
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private static void Prepare(GameObject instance, Transform parent, int cellId)
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private static void PrepareNewBinding(GameObject instance, Transform parent, int cellId)
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{
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UpdateLayout(instance, parent, cellId);
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instance.SetActive(true);
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}
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private static void UpdateLayout(GameObject instance, Transform parent, int cellId)
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{
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if (parent != null && instance.transform.parent != parent)
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instance.transform.SetParent(parent, false);
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@@ -120,7 +126,6 @@ namespace XericUI.XTable.Rendering.Elements
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rt.anchorMin = AnchorTopLeft;
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rt.anchorMax = AnchorTopLeft;
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rt.pivot = PivotTopLeft;
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instance.SetActive(true);
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}
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private static void KillObject(GameObject go)
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@@ -7,8 +7,7 @@ namespace XericUI.XTable.Rendering.Elements
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{
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/// <summary>
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/// 基于计数器的槽位对象池(泛型)。
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/// 每个 cellId 映射到固定索引的 SlotCounter,释放槽位保留在原计数器内复用。
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/// 避免跨计数器拆分碰撞组导致的对象位置冲突。
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/// cellId 在绑定期间稳定地映射到同一槽位;计数器仅在全部槽位解除绑定后整体待命复用。
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/// </summary>
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/// <typeparam name="T">池对象类型</typeparam>
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public class SlotCounterPool<T> where T : class
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@@ -17,32 +16,30 @@ namespace XericUI.XTable.Rendering.Elements
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private class Slot
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{
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/// <summary>当前绑定的单元格 ID(-1 = 空闲,可被偷取)</summary>
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public int CellId = -1;
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/// <summary>池对象引用</summary>
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public T PooledObject;
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}
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private class SlotCounter
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{
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public List<Slot> Slots = new List<Slot>(capacity: 4);
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public readonly List<Slot> Slots = new List<Slot>(capacity: 4);
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public int BoundSlotCount;
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}
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#endregion
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#region 字段
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/// <summary>计数器数组大小(= 池上限,也是 cellId 取模的模数)</summary>
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/// <summary>计数器数组大小(= 池上限,也是 cellId 路由键的模数)</summary>
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public const int POOL_SIZE = 256;
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private SlotCounter[] m_Counters = new SlotCounter[POOL_SIZE];
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/// <summary>已创建对象总数(不含预制体 Instantiate)</summary>
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private readonly SlotCounter[] m_Counters = new SlotCounter[POOL_SIZE];
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private readonly Stack<SlotCounter> m_StandbyCounters = new Stack<SlotCounter>();
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private readonly Func<T> m_Factory;
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private readonly Action<IReadOnlyList<T>> m_OnCounterBorrowed;
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private readonly Action<IReadOnlyList<T>> m_OnCounterReturned;
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private int m_CreatedCount;
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/// <summary>对象工厂(构造函数传入)</summary>
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private Func<T> m_Factory;
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/// <summary>已创建对象总数(只读)</summary>
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public int CreatedCount => m_CreatedCount;
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@@ -50,106 +47,116 @@ namespace XericUI.XTable.Rendering.Elements
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#region 构造
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public SlotCounterPool(Func<T> factory)
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public SlotCounterPool(Func<T> factory, Action<IReadOnlyList<T>> onCounterBorrowed = null,
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Action<IReadOnlyList<T>> onCounterReturned = null)
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{
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m_Factory = factory ?? throw new ArgumentNullException(nameof(factory));
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m_OnCounterBorrowed = onCounterBorrowed;
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m_OnCounterReturned = onCounterReturned;
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}
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#endregion
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#region 池操作
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/// <summary>
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/// 为指定 cellId 获取一个池对象。
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/// 优先复用本计数器内的空闲槽位,最后创建新对象。
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/// </summary>
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public T Acquire(int cellId)
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/// <summary>为指定 cellId 获取池对象,并指示是否建立了新槽位绑定。</summary>
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public T Acquire(int cellId, out bool isNewBinding)
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{
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int index = cellId % POOL_SIZE;
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if (index < 0) index += POOL_SIZE; // 处理负 cellId
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int index = GetRouteIndex(cellId);
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var counter = m_Counters[index];
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bool borrowedCounter = false;
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if (counter == null)
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{
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counter = new SlotCounter();
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counter = m_StandbyCounters.Count > 0 ? m_StandbyCounters.Pop() : new SlotCounter();
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m_Counters[index] = counter;
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borrowedCounter = true;
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}
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// 1. 在计数器内查找空闲槽位
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for (int i = 0; i < counter.Slots.Count; i++)
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{
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var slot = counter.Slots[i];
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if (slot.CellId == cellId)
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{
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isNewBinding = false;
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return slot.PooledObject;
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}
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}
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Slot availableSlot = null;
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for (int i = 0; i < counter.Slots.Count; i++)
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{
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if (counter.Slots[i].CellId == -1)
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{
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counter.Slots[i].CellId = cellId;
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return counter.Slots[i].PooledObject;
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availableSlot = counter.Slots[i];
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break;
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}
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}
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// 2. 创建新对象。槽位不能跨计数器流转,避免破坏碰撞单元格的稳定关系。
|
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if (m_CreatedCount < POOL_SIZE)
|
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if (availableSlot == null)
|
||||
{
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var obj = m_Factory();
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var slot = new Slot { CellId = cellId, PooledObject = obj };
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counter.Slots.Add(slot);
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if (m_CreatedCount >= POOL_SIZE)
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{
|
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if (borrowedCounter)
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||||
{
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m_Counters[index] = null;
|
||||
m_StandbyCounters.Push(counter);
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}
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Debug.LogWarning($"[SlotCounterPool<{typeof(T).Name}>] 已达上限 {POOL_SIZE},无法分配新对象");
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isNewBinding = false;
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||||
return null;
|
||||
}
|
||||
|
||||
availableSlot = new Slot { PooledObject = m_Factory() };
|
||||
counter.Slots.Add(availableSlot);
|
||||
m_CreatedCount++;
|
||||
return obj;
|
||||
}
|
||||
|
||||
// 4. 已达上限
|
||||
Debug.LogWarning($"[SlotCounterPool<{typeof(T).Name}>] 已达上限 {POOL_SIZE},无法分配新对象");
|
||||
return null;
|
||||
availableSlot.CellId = cellId;
|
||||
counter.BoundSlotCount++;
|
||||
isNewBinding = true;
|
||||
if (borrowedCounter)
|
||||
m_OnCounterBorrowed?.Invoke(GetObjects(counter));
|
||||
return availableSlot.PooledObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放指定 cellId 占用的槽位,并保留在原计数器中供相同碰撞组复用。
|
||||
/// </summary>
|
||||
public void Release(int cellId)
|
||||
/// <summary>为指定 cellId 获取一个池对象。</summary>
|
||||
public T Acquire(int cellId)
|
||||
{
|
||||
int index = cellId % POOL_SIZE;
|
||||
if (index < 0) index += POOL_SIZE;
|
||||
return Acquire(cellId, out _);
|
||||
}
|
||||
|
||||
/// <summary>解除 cellId 的槽位绑定;仅计数器完全空闲时才将其整体归还待命栈。</summary>
|
||||
public bool ReleaseCell(int cellId)
|
||||
{
|
||||
int index = GetRouteIndex(cellId);
|
||||
var counter = m_Counters[index];
|
||||
if (counter == null) return;
|
||||
if (counter == null) return false;
|
||||
|
||||
for (int i = 0; i < counter.Slots.Count; i++)
|
||||
{
|
||||
if (counter.Slots[i].CellId == cellId)
|
||||
{
|
||||
counter.Slots[i].CellId = -1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
var slot = counter.Slots[i];
|
||||
if (slot.CellId != cellId) continue;
|
||||
|
||||
/// <summary>
|
||||
/// 尝试通过池对象引用查找并释放对应槽位。
|
||||
/// 用于 Release(PooledObject) 场景,需要遍历查找。
|
||||
/// </summary>
|
||||
public bool ReleaseByObject(T pooledObject)
|
||||
{
|
||||
if (pooledObject == null) return false;
|
||||
|
||||
// 先遍历所有计数器的活跃槽位
|
||||
for (int ci = 0; ci < POOL_SIZE; ci++)
|
||||
{
|
||||
var counter = m_Counters[ci];
|
||||
if (counter == null) continue;
|
||||
|
||||
for (int i = 0; i < counter.Slots.Count; i++)
|
||||
{
|
||||
if (ReferenceEquals(counter.Slots[i].PooledObject, pooledObject))
|
||||
{
|
||||
counter.Slots[i].CellId = -1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
slot.CellId = -1;
|
||||
counter.BoundSlotCount--;
|
||||
if (counter.BoundSlotCount == 0)
|
||||
ReturnCounter(index, counter);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>释放所有活跃槽位;回调在槽位变为空闲前执行。</summary>
|
||||
public void ReturnAll(Action<T> beforeRelease = null)
|
||||
/// <summary>兼容旧 API:解除指定 cellId 的绑定。</summary>
|
||||
public void Release(int cellId)
|
||||
{
|
||||
ReleaseCell(cellId);
|
||||
}
|
||||
|
||||
/// <summary>通过池对象引用解除对应 cellId 的槽位绑定。</summary>
|
||||
public bool ReleaseByObject(T pooledObject)
|
||||
{
|
||||
if (pooledObject == null) return false;
|
||||
|
||||
for (int ci = 0; ci < POOL_SIZE; ci++)
|
||||
{
|
||||
var counter = m_Counters[ci];
|
||||
@@ -157,33 +164,81 @@ namespace XericUI.XTable.Rendering.Elements
|
||||
for (int i = 0; i < counter.Slots.Count; i++)
|
||||
{
|
||||
var slot = counter.Slots[i];
|
||||
if (slot.CellId == -1) continue;
|
||||
beforeRelease?.Invoke(slot.PooledObject);
|
||||
slot.CellId = -1;
|
||||
if (slot.CellId != -1 && ReferenceEquals(slot.PooledObject, pooledObject))
|
||||
return ReleaseCell(slot.CellId);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 彻底销毁所有池对象。
|
||||
/// </summary>
|
||||
public void DestroyAll(Action<T> destroyFunc)
|
||||
/// <summary>解除全部槽位绑定,并将所有计数器整体归还待命栈。</summary>
|
||||
public void ReleaseAllBindings()
|
||||
{
|
||||
if (destroyFunc == null) return;
|
||||
|
||||
for (int ci = 0; ci < POOL_SIZE; ci++)
|
||||
{
|
||||
var counter = m_Counters[ci];
|
||||
if (counter == null) continue;
|
||||
|
||||
foreach (var slot in counter.Slots)
|
||||
destroyFunc(slot.PooledObject);
|
||||
counter.Slots.Clear();
|
||||
for (int i = 0; i < counter.Slots.Count; i++)
|
||||
counter.Slots[i].CellId = -1;
|
||||
counter.BoundSlotCount = 0;
|
||||
ReturnCounter(ci, counter);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>兼容旧 API:解除所有活跃槽位绑定。</summary>
|
||||
public void ReturnAll(Action<T> beforeRelease = null)
|
||||
{
|
||||
if (beforeRelease != null)
|
||||
{
|
||||
for (int ci = 0; ci < POOL_SIZE; ci++)
|
||||
{
|
||||
var counter = m_Counters[ci];
|
||||
if (counter == null) continue;
|
||||
for (int i = 0; i < counter.Slots.Count; i++)
|
||||
if (counter.Slots[i].CellId != -1) beforeRelease(counter.Slots[i].PooledObject);
|
||||
}
|
||||
}
|
||||
ReleaseAllBindings();
|
||||
}
|
||||
|
||||
/// <summary>彻底销毁所有池对象。</summary>
|
||||
public void DestroyAll(Action<T> destroyFunc)
|
||||
{
|
||||
if (destroyFunc == null) return;
|
||||
var destroyedCounters = new HashSet<SlotCounter>();
|
||||
for (int ci = 0; ci < POOL_SIZE; ci++)
|
||||
{
|
||||
var counter = m_Counters[ci];
|
||||
if (counter != null) destroyedCounters.Add(counter);
|
||||
m_Counters[ci] = null;
|
||||
}
|
||||
foreach (var counter in m_StandbyCounters) destroyedCounters.Add(counter);
|
||||
m_StandbyCounters.Clear();
|
||||
foreach (var counter in destroyedCounters)
|
||||
foreach (var slot in counter.Slots) destroyFunc(slot.PooledObject);
|
||||
m_CreatedCount = 0;
|
||||
}
|
||||
|
||||
private static int GetRouteIndex(int cellId)
|
||||
{
|
||||
int index = cellId % POOL_SIZE;
|
||||
return index < 0 ? index + POOL_SIZE : index;
|
||||
}
|
||||
|
||||
private void ReturnCounter(int index, SlotCounter counter)
|
||||
{
|
||||
m_OnCounterReturned?.Invoke(GetObjects(counter));
|
||||
m_Counters[index] = null;
|
||||
m_StandbyCounters.Push(counter);
|
||||
}
|
||||
|
||||
private static IReadOnlyList<T> GetObjects(SlotCounter counter)
|
||||
{
|
||||
var objects = new List<T>(counter.Slots.Count);
|
||||
for (int i = 0; i < counter.Slots.Count; i++) objects.Add(counter.Slots[i].PooledObject);
|
||||
return objects;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user