添加表格的强制样式更新。
优化样式状态集,添加了样式集基于默认值的默认样式路径。 优化样式表按钮等组件的刷新功能。
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@@ -9,20 +9,38 @@ namespace XericUI.OverrideUI
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{
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/// <summary>
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/// 基于 SuperStyleSheet 的开关组件。
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/// 使用两个 StyleSheetState 实例管理五态颜色和纹理样式,
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/// 通过 TransitionMode 选择颜色切换、纹理切换或两者并用,
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/// 额外支持 isOn 覆盖和 Checkmark 样式。
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/// </summary>
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[AddComponentMenu("Xeric UI Vessel/UI/Style Toggle", 52)]
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public class XericStyleToggle : Toggle, IStyleRefreshable
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{
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/// <summary>样式过渡模式</summary>
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public enum TransitionMode
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{
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/// <summary>仅颜色切换</summary>
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Color,
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/// <summary>仅纹理/Sprite 切换</summary>
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Sprite,
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/// <summary>颜色 + 纹理切换</summary>
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ColorAndSprite
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}
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#region 序列化字段
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[Header("过渡模式")]
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[SerializeField]
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[Tooltip("选择颜色 / 纹理 / 同时切换")]
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private TransitionMode m_TransitionMode = TransitionMode.ColorAndSprite;
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[Header("样式表状态")]
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[SerializeField]
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[Tooltip("五态颜色样式块(ColorTint)")]
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private StyleSheetState m_ColorState = StyleSheetState.Default;
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[SerializeField]
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private StyleSheetState m_TextureState = StyleSheetState.Default;
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[Tooltip("五态纹理样式块(SpriteState)")]
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private StyleSheetState m_TextureState = StyleSheetState.CreateTexture();
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[Header("Toggle 专用")]
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[SerializeField]
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@@ -163,37 +181,43 @@ namespace XericUI.OverrideUI
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private void ApplyForState(StyleSheetSelectionState state, bool instant = false)
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{
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// 颜色:On 覆盖优先
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StyleField colorField = isOn && m_OnOverrideColor?.GetValue() != null
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? m_OnOverrideColor
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: m_ColorState?.GetForState(state);
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if (colorField != null && m_TargetGraphic != null)
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if (m_TransitionMode == TransitionMode.Color || m_TransitionMode == TransitionMode.ColorAndSprite)
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{
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StyleValue val = colorField.GetValue();
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if (val != null)
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// 颜色:On 覆盖优先
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StyleField colorField = isOn && m_OnOverrideColor?.GetValue() != null
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? m_OnOverrideColor
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: m_ColorState?.GetForState(state);
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if (colorField != null && m_TargetGraphic != null)
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{
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float dur = instant ? 0f : (m_ColorState?.FadeDuration ?? 0.1f);
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m_TargetGraphic.CrossFadeColor((Color)val, dur, true, true);
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StyleValue val = colorField.GetValue();
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if (val != null)
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{
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float dur = instant ? 0f : (m_ColorState?.FadeDuration ?? 0.1f);
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m_TargetGraphic.CrossFadeColor((Color)val, dur, true, true);
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}
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}
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}
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// 纹理:On 覆盖优先
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StyleField texField = isOn && m_OnOverrideTexture?.GetValue() != null
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? m_OnOverrideTexture
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: m_TextureState?.GetForState(state);
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if (texField != null && m_TargetImage != null)
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if (m_TransitionMode == TransitionMode.Sprite || m_TransitionMode == TransitionMode.ColorAndSprite)
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{
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StyleValue val = texField.GetValue();
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Texture2D tex = val?.GetValueAs<Texture2D>();
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if (tex != null)
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m_TargetImage.overrideSprite = Sprite.Create(tex,
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new Rect(0, 0, tex.width, tex.height),
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new Vector2(0.5f, 0.5f));
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// 纹理:On 覆盖优先
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StyleField texField = isOn && m_OnOverrideTexture?.GetValue() != null
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? m_OnOverrideTexture
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: m_TextureState?.GetForState(state);
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if (texField != null && m_TargetImage != null)
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{
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StyleValue val = texField.GetValue();
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Texture2D tex = val?.GetValueAs<Texture2D>();
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if (tex != null)
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m_TargetImage.overrideSprite = Sprite.Create(tex,
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new Rect(0, 0, tex.width, tex.height),
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new Vector2(0.5f, 0.5f));
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}
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}
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// Checkmark
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// Checkmark(独立于 TransitionMode)
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if (m_CheckmarkGraphic != null && m_CheckmarkStyle != null)
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{
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StyleValue val = m_CheckmarkStyle.GetValue();
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