加入ui反射界面生成

This commit is contained in:
2026-04-18 18:03:45 +08:00
parent 21a09edad2
commit eb7bdfccc3
19 changed files with 492 additions and 116 deletions
@@ -0,0 +1,30 @@
using Deconstruction.Type.Peculiarity;
using UnityEngine;
namespace XericUI.ReflectionUIGenerator
{
/// <summary>
/// 节点下生成反射属性管理器
/// </summary>
public class XuiavrgManager
{
/// <summary>
/// 装填数据负载
/// </summary>
/// <param name="payload"></param>
public void PerformSchemaDrivenHydration(object payload)
{
var type = payload.GetType();
var attributes = type.GetCustomAttributes(true);
foreach (var attribute in attributes)
{
if (attribute is not XuiavrgAttribute xuiavrgAttribute)
continue;
}
}
}
}