将可配置参数开放到界面上。
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@@ -669,8 +669,7 @@ namespace XericUI.XTable.Rendering.Component
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m_QuadtreeDirty = true;
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m_StyleNamespaceDirty = true;
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m_Assembler = new CellAssembler(ContentTransform, m_DefaultStyleNamespace);
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m_PrefabPool = new PrefabPrototypePool(ContentTransform);
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CreatePools();
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m_ActivePrefabMap = new Dictionary<(int, int), GameObject>();
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UpdateResolvedCellSizes();
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RecalculateTotalSize();
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@@ -730,8 +729,7 @@ namespace XericUI.XTable.Rendering.Component
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m_QuadtreeDirty = true;
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m_StyleNamespaceDirty = true;
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m_Assembler = new CellAssembler(ContentTransform, m_DefaultStyleNamespace);
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m_PrefabPool = new PrefabPrototypePool(ContentTransform);
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CreatePools();
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m_ActivePrefabMap = new Dictionary<(int, int), GameObject>();
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UpdateResolvedCellSizes();
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RecalculateTotalSize();
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@@ -818,8 +816,7 @@ namespace XericUI.XTable.Rendering.Component
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m_StyleNamespaceDirty = true;
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ClearSelection();
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m_Assembler = new CellAssembler(ContentTransform, m_DefaultStyleNamespace);
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m_PrefabPool = new PrefabPrototypePool(ContentTransform);
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CreatePools();
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m_ActivePrefabMap = new Dictionary<(int, int), GameObject>();
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MarkDirty(TableDirtyType.All);
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UpdateResolvedCellSizes();
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