将可配置参数开放到界面上。
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@@ -669,8 +669,7 @@ namespace XericUI.XTable.Rendering.Component
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m_QuadtreeDirty = true;
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m_StyleNamespaceDirty = true;
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m_Assembler = new CellAssembler(ContentTransform, m_DefaultStyleNamespace);
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m_PrefabPool = new PrefabPrototypePool(ContentTransform);
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CreatePools();
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m_ActivePrefabMap = new Dictionary<(int, int), GameObject>();
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UpdateResolvedCellSizes();
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RecalculateTotalSize();
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@@ -730,8 +729,7 @@ namespace XericUI.XTable.Rendering.Component
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m_QuadtreeDirty = true;
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m_StyleNamespaceDirty = true;
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m_Assembler = new CellAssembler(ContentTransform, m_DefaultStyleNamespace);
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m_PrefabPool = new PrefabPrototypePool(ContentTransform);
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CreatePools();
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m_ActivePrefabMap = new Dictionary<(int, int), GameObject>();
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UpdateResolvedCellSizes();
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RecalculateTotalSize();
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@@ -818,8 +816,7 @@ namespace XericUI.XTable.Rendering.Component
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m_StyleNamespaceDirty = true;
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ClearSelection();
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m_Assembler = new CellAssembler(ContentTransform, m_DefaultStyleNamespace);
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m_PrefabPool = new PrefabPrototypePool(ContentTransform);
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CreatePools();
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m_ActivePrefabMap = new Dictionary<(int, int), GameObject>();
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MarkDirty(TableDirtyType.All);
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UpdateResolvedCellSizes();
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@@ -261,7 +261,8 @@ namespace XericUI.XTable.Rendering.Component
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if (m_Assembler == null)
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{
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if (rectTransform != null)
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m_Assembler = new CellAssembler(ContentTransform, m_DefaultStyleNamespace);
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m_Assembler = new CellAssembler(ContentTransform, m_DefaultStyleNamespace,
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Config.TextPoolMaxCapacity, Config.ImagePoolMaxCapacity);
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else return;
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}
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@@ -322,7 +323,8 @@ namespace XericUI.XTable.Rendering.Component
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if (m_Assembler == null)
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{
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if (rectTransform != null)
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m_Assembler = new CellAssembler(ContentTransform, m_DefaultStyleNamespace);
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m_Assembler = new CellAssembler(ContentTransform, m_DefaultStyleNamespace,
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Config.TextPoolMaxCapacity, Config.ImagePoolMaxCapacity);
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else return;
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}
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@@ -217,6 +217,14 @@ namespace XericUI.XTable.Rendering.Component
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/// <summary>单元格内容水平内边距(单侧)</summary>
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private float CellPadding => Config.CellHorizontalPadding;
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private void CreatePools()
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{
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m_Assembler = new CellAssembler(ContentTransform, m_DefaultStyleNamespace,
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Config.TextPoolMaxCapacity, Config.ImagePoolMaxCapacity);
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m_PrefabPool = new PrefabPrototypePool(ContentTransform, Config.PrefabPoolMaxCapacity);
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}
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/// <summary>单元格内容宽度扣除量</summary>
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private float CellPadding2 => Config.CellHorizontalPadding * 2f;
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@@ -281,8 +289,7 @@ namespace XericUI.XTable.Rendering.Component
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}
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}
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m_Assembler = new CellAssembler(ContentTransform, m_DefaultStyleNamespace);
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m_PrefabPool = new PrefabPrototypePool(ContentTransform);
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CreatePools();
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m_ActivePrefabMap = new Dictionary<(int, int), GameObject>();
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UpdateResolvedCellSizes();
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RecalculateTotalSize();
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