改正了错别字。
修复了布局计算流程,现在可以手动定义固定行列数量了。
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@@ -23,6 +23,7 @@ namespace XericUIEditor.OverrideLayout
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SerializedProperty m_startAxis;
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SerializedProperty m_childAlignment;
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SerializedProperty m_constraint;
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SerializedProperty m_constraintCount;
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protected override void OnEnable()
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{
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@@ -41,6 +42,7 @@ namespace XericUIEditor.OverrideLayout
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m_startAxis = serializedObject.FindProperty("m_startAxis");
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m_childAlignment = serializedObject.FindProperty("m_childAlignment");
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m_constraint = serializedObject.FindProperty("m_constraint");
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m_constraintCount = serializedObject.FindProperty("m_constraintCount");
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}
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public override void OnInspectorGUI()
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@@ -68,6 +70,8 @@ namespace XericUIEditor.OverrideLayout
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EditorGUILayout.PropertyField(m_startAxis);
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EditorGUILayout.PropertyField(m_childAlignment);
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EditorGUILayout.PropertyField(m_constraint);
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if (m_constraint.enumValueIndex != (int)UnityEngine.UI.GridLayoutGroup.Constraint.Flexible)
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EditorGUILayout.PropertyField(m_constraintCount);
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EditorGUI.indentLevel--;
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}
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