增加entry排序功能
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@@ -26,6 +26,9 @@ namespace XericUI.VisualForm
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[SerializeField, Tooltip("是否参与屏幕空间碰撞分离计算")]
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private bool m_EnableCollision;
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[SerializeField, Tooltip("排序顺序,值越小越在下层,值越大越在上层")]
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private int m_Order;
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/// <summary>
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/// 窗口对象引用(实例或预制体)
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/// </summary>
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@@ -63,6 +66,16 @@ namespace XericUI.VisualForm
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/// </summary>
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public bool EnableCollision => m_EnableCollision;
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/// <summary>
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/// 排序顺序 — 值越小越在下层(先渲染),值越大越在上层(后渲染)。
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/// 运行时修改请通过 AnchorWindow.SetEntryOrder()。
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/// </summary>
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public int Order
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{
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get => m_Order;
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set => SetOrderInternal(value);
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}
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// --- 运行时状态(非序列化) ---
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/// <summary>
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@@ -115,6 +128,7 @@ namespace XericUI.VisualForm
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internal void SetEnabledInternal(bool value) { m_Enabled = value; MarkDirty(); }
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internal void SetClampToSafeZoneInternal(bool value) { m_ClampToSafeZone = value; MarkDirty(); }
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internal void SetEnableCollisionInternal(bool value) { m_EnableCollision = value; MarkDirty(); }
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internal void SetOrderInternal(int value) { m_Order = value; MarkDirty(); }
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// --- 依赖脏标记 ---
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