修复表格的刷新工作流程,优化表格的操作,优化表格的序列化工作。
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@@ -20,16 +20,23 @@ namespace XericUI.XTable.Core
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#region 属性
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/// <summary>块内列数(默认 <see cref="DefaultBlockSize"/>)</summary>
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public int BlockSizeX { get; private set; }
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[field: SerializeField] public int BlockSizeX { get; private set; }
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/// <summary>块内行数(默认 <see cref="DefaultBlockSize"/>)</summary>
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public int BlockSizeY { get; private set; }
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[field: SerializeField] public int BlockSizeY { get; private set; }
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/// <summary>
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/// 块字典——key = Z 曲线索引(ulong),value = 数据块。
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/// 具有哈希表性质,按需创建,键不连续(离散存储)。
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/// 注意:Dictionary 不被 Unity 序列化器原生支持,通过 <see cref="m_BlockKeys"/> / <see cref="m_BlockValues"/> 代理序列化。
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/// </summary>
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public Dictionary<ulong, XTableBlock> BlockMap { get; private set; }
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[NonSerialized] public Dictionary<ulong, XTableBlock> BlockMap;
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// ── Dictionary 序列化代理 ──
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// Unity 无法直接序列化 Dictionary<ulong, XTableBlock>,
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// 使用两个平行列表在 OnBeforeSerialize/OnAfterDeserialize 中转换。
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[SerializeField] private List<ulong> m_BlockKeys = new List<ulong>();
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[SerializeField] private List<XTableBlock> m_BlockValues = new List<XTableBlock>();
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/// <summary>
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/// 获取或创建单元格——如果单元格不存在则自动创建空数据。
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@@ -74,13 +81,36 @@ namespace XericUI.XTable.Core
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#region 序列化回调
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public void OnBeforeSerialize() { }
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public void OnBeforeSerialize()
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{
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// Dictionary → 平行列表
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m_BlockKeys.Clear();
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m_BlockValues.Clear();
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if (BlockMap != null)
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{
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foreach (var kv in BlockMap)
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{
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m_BlockKeys.Add(kv.Key);
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m_BlockValues.Add(kv.Value);
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}
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}
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}
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public void OnAfterDeserialize()
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{
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if (BlockSizeX <= 0) BlockSizeX = DefaultBlockSize;
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if (BlockSizeY <= 0) BlockSizeY = DefaultBlockSize;
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if (BlockMap == null) BlockMap = new Dictionary<ulong, XTableBlock>();
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// 平行列表 → Dictionary
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BlockMap = new Dictionary<ulong, XTableBlock>();
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int count = System.Math.Min(
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m_BlockKeys?.Count ?? 0,
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m_BlockValues?.Count ?? 0);
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for (int i = 0; i < count; i++)
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{
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if (m_BlockValues[i] != null)
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BlockMap[m_BlockKeys[i]] = m_BlockValues[i];
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}
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}
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#endregion
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