修复表格的刷新工作流程,优化表格的操作,优化表格的序列化工作。

This commit is contained in:
2026-06-27 22:07:35 +08:00
parent 08df172165
commit 84b60c6835
6 changed files with 1083 additions and 919 deletions
+26 -79
View File
@@ -8,7 +8,7 @@ namespace XericUIEditor.XTable
{
/// <summary>
/// XericUIActionTable 的 Inspector 编辑器——
/// 折叠分组:[样式设定] [尺寸设定] [编辑测试] [数据浏览]。
/// 折叠分组:[样式设定] [尺寸设定] [调试] [数据浏览]。
/// 使用 EditorGUILayout.Foldout 避免与数组 PropertyField 内部的折叠冲突。
/// </summary>
[CustomEditor(typeof(XericUIActionTable))]
@@ -24,23 +24,11 @@ namespace XericUIEditor.XTable
// 折叠状态
private static bool s_StyleFoldout = true;
private static bool s_SizeFoldout = true;
private static bool s_EditTestFoldout;
private static bool s_DebugFoldout;
private static bool s_DataBrowseFoldout;
// 编辑测试参数
private int m_BatchRowCount = 10;
private int m_BatchColCount = 10;
private float m_BatchCellHeight = 40f;
private float m_BatchCellWidth = 100f;
private int m_MergeStartRow;
private int m_MergeStartCol;
private int m_MergeRowSpan = 2;
private int m_MergeColSpan = 2;
private int m_EditRow;
private int m_EditCol;
private string m_EditText = "";
// 调试参数
private bool m_ShowChildren;
private void OnEnable()
{
@@ -81,55 +69,35 @@ namespace XericUIEditor.XTable
EditorGUI.indentLevel--;
}
// ===== 编辑测试 =====
// ===== 调试 =====
EditorGUILayout.Space(4);
s_EditTestFoldout = EditorGUILayout.Foldout(s_EditTestFoldout, "编辑测试", true);
if (s_EditTestFoldout)
s_DebugFoldout = EditorGUILayout.Foldout(s_DebugFoldout, "调试", true);
if (s_DebugFoldout)
{
EditorGUI.indentLevel++;
EditorGUILayout.LabelField("批量生成尺寸", EditorStyles.miniBoldLabel);
m_BatchRowCount = EditorGUILayout.IntField("行数", m_BatchRowCount);
m_BatchColCount = EditorGUILayout.IntField("列数", m_BatchColCount);
m_BatchCellHeight = EditorGUILayout.FloatField("单元格高度", m_BatchCellHeight);
m_BatchCellWidth = EditorGUILayout.FloatField("单元格宽度", m_BatchCellWidth);
if (GUILayout.Button("应用批量尺寸", GUILayout.Height(22)))
ApplyBatchRowColSizes();
if (GUILayout.Button("重新生成表格", GUILayout.Height(26)))
{
m_Table.FullRebuild();
m_Table.SetChildrenVisible(!m_ShowChildren);
}
EditorGUILayout.Space(6);
EditorGUILayout.Space(4);
EditorGUILayout.LabelField("合并单元格", EditorStyles.miniBoldLabel);
m_MergeStartRow = EditorGUILayout.IntField("起始行", m_MergeStartRow);
m_MergeStartCol = EditorGUILayout.IntField("起始列", m_MergeStartCol);
m_MergeRowSpan = EditorGUILayout.IntField("行跨度", m_MergeRowSpan);
m_MergeColSpan = EditorGUILayout.IntField("列跨度", m_MergeColSpan);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("合并", GUILayout.Height(22)))
EditorApplication.delayCall += () => m_Table.MergeCells(m_MergeStartRow, m_MergeStartCol, m_MergeRowSpan, m_MergeColSpan);
if (GUILayout.Button("取消合并", GUILayout.Height(22)))
EditorApplication.delayCall += () => m_Table.UnmergeCells(m_MergeStartRow, m_MergeStartCol);
EditorGUILayout.EndHorizontal();
bool newShow = EditorGUILayout.Toggle("显示子项", m_ShowChildren);
if (newShow != m_ShowChildren)
{
m_ShowChildren = newShow;
m_Table.SetChildrenVisible(m_ShowChildren);
}
EditorGUILayout.Space(6);
EditorGUILayout.LabelField("单元格编辑", EditorStyles.miniBoldLabel);
m_EditRow = EditorGUILayout.IntField("行", m_EditRow);
m_EditCol = EditorGUILayout.IntField("列", m_EditCol);
var existing = m_Table.GetCellData(m_EditRow, m_EditCol);
if (existing != null && !string.IsNullOrEmpty(existing.Text) && string.IsNullOrEmpty(m_EditText))
m_EditText = existing.Text;
m_EditText = EditorGUILayout.TextField("文本内容", m_EditText);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("应用文本", GUILayout.Height(22)))
EditorApplication.delayCall += () => m_Table.SetCellText(m_EditRow, m_EditCol, m_EditText);
if (GUILayout.Button("选中此格", GUILayout.Height(22)))
EditorApplication.delayCall += () => m_Table.SelectCell(m_EditRow, m_EditCol);
if (GUILayout.Button("清除选中", GUILayout.Height(22)))
EditorApplication.delayCall += () => m_Table.ClearSelection();
EditorGUILayout.EndHorizontal();
if (m_ShowChildren)
{
EditorGUILayout.HelpBox(
"子项已显示:所有动态生成的对象将在 Hierarchy 中可见(仍不保存到场景)。\n" +
"用于排查表格元素堆积或渲染异常问题。",
MessageType.Info);
}
EditorGUI.indentLevel--;
}
@@ -166,27 +134,6 @@ namespace XericUIEditor.XTable
serializedObject.ApplyModifiedProperties();
}
private void ApplyBatchRowColSizes()
{
serializedObject.Update();
if (m_RowHeightsProp != null)
{
m_RowHeightsProp.arraySize = m_BatchRowCount;
for (int i = 0; i < m_BatchRowCount; i++)
m_RowHeightsProp.GetArrayElementAtIndex(i).floatValue = m_BatchCellHeight;
}
if (m_ColWidthsProp != null)
{
m_ColWidthsProp.arraySize = m_BatchColCount;
for (int i = 0; i < m_BatchColCount; i++)
m_ColWidthsProp.GetArrayElementAtIndex(i).floatValue = m_BatchCellWidth;
}
serializedObject.ApplyModifiedProperties();
}
#region Hierarchy 创建菜单
[MenuItem("GameObject/Xeric UI/Table/Xeric UI Action Table", false, 60)]