补全缺失的预编译块
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@@ -1,5 +1,7 @@
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using System;
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#if ODIN_INSPECTOR
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using Sirenix.OdinInspector;
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#endif
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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@@ -8,8 +10,10 @@ namespace XericUI.Core.Base
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{
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public class XericUIBehaciour : UIBehaviour
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{
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#if ODIN_INSPECTOR
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[InfoBox("脚本必填属性存在空引用!请检查开放属性后再试", InfoMessageType.Error, VisibleIf = "PublicFieldNullReference")]
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[HideLabel, DisplayAsString]
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#endif
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string __EMPTYFIELD;
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@@ -12,16 +12,21 @@ namespace XericUI.Core.Text
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public static string DebugSelfName => "<TextMeshPro>";
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#region TMP_Text
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/// <summary>
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/// 获取文本容器中的字符串内容
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/// </summary>
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/// <param name="obj"></param>
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/// <returns></returns>
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public static string GetStringContext<T>(this ObjectVessel<T> obj)
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#if dUI_TextMeshPro
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where T : TMP_Text
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=> obj != null ? obj.Target.text : string.Empty;
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#else
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where T : UnityEngine.UI.Text
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=> obj != null ? obj.Target.text : string.Empty;
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#endif
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/// <summary>
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/// 获取文本容器中的字符串内容
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/// </summary>
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@@ -29,6 +34,7 @@ namespace XericUI.Core.Text
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/// <param name="value"></param>
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/// <returns></returns>
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public static void SetStringContext<T>(this ObjectVessel<T> obj, string value)
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#if dUI_TextMeshPro
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where T : TMP_Text
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{
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if (obj != null)
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@@ -36,7 +42,15 @@ namespace XericUI.Core.Text
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else
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Debug.LogError($"正在向空{DebugSelfName}对象赋值");
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}
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#else
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where T : UnityEngine.UI.Text
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{
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if (obj != null)
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obj.Target.text = value;
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else
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Debug.LogError($"正在向空{DebugSelfName}对象赋值");
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}
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#endif
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#endregion
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}
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