修复部分可能矫枉过正的enable处理流程。
在所有生命周期事件外添加try块避免失败
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace XericUI.VisualForm
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{
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@@ -141,17 +142,12 @@ namespace XericUI.VisualForm
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}
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// 通知条目实例已创建(无论是新实例化还是从池中复用的)
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entry.OnInstanceCreated(this, entry.Instance);
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try { entry.OnInstanceCreated(this, entry.Instance); }
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catch (Exception ex) { Debug.LogException(ex); }
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// 将WindowState引用注入条目,使其能通过MarkDirty通知坞
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entry.State = this;
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// 立即按entry配置的Enabled决定实例的active状态。
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// OnInstanceCreated可能已修改Enabled为false,必须在此处应用,
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// 避免实例在后续OnEnable中被跳过激活但保持active的问题。
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if (entry.Instance != null)
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entry.Instance.SetActive(entry.Enabled);
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Entries.Add(entry);
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}
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@@ -177,7 +173,10 @@ namespace XericUI.VisualForm
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bool shouldActive = entry.Enabled;
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entry.Instance.SetActive(shouldActive);
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if (shouldActive)
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entry.OnInstanceEnable(this, entry.Instance);
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{
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try { entry.OnInstanceEnable(this, entry.Instance); }
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catch (Exception ex) { Debug.LogException(ex); }
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}
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}
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}
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@@ -198,7 +197,8 @@ namespace XericUI.VisualForm
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if (entry.Instance != null)
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{
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entry.Instance.SetActive(false);
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entry.OnInstanceDisable(this, entry.Instance);
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try { entry.OnInstanceDisable(this, entry.Instance); }
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catch (Exception ex) { Debug.LogException(ex); }
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}
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}
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}
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@@ -213,7 +213,8 @@ namespace XericUI.VisualForm
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{
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if (entry.IsPrefab && entry.Instance != null)
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{
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entry.OnInstanceRecycle(this, entry.Instance);
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try { entry.OnInstanceRecycle(this, entry.Instance); }
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catch (Exception ex) { Debug.LogException(ex); }
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WindowPool.Release(entry.WindowObject, entry.Instance);
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}
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@@ -281,9 +282,15 @@ namespace XericUI.VisualForm
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entry.Instance.SetActive(enabled);
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if (enabled && !wasActive)
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entry.OnInstanceEnable(this, entry.Instance);
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{
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try { entry.OnInstanceEnable(this, entry.Instance); }
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catch (Exception ex) { Debug.LogException(ex); }
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}
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else if (!enabled && wasActive)
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entry.OnInstanceDisable(this, entry.Instance);
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{
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try { entry.OnInstanceDisable(this, entry.Instance); }
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catch (Exception ex) { Debug.LogException(ex); }
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}
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}
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#region 碰撞偏移管理
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