添加了默认实例场景文件,默认示例文件。

优化了属性组的界面
This commit is contained in:
2026-06-21 22:33:13 +08:00
parent 8fec3b2f9e
commit 7c2e43efbb
26 changed files with 5065 additions and 555 deletions
@@ -0,0 +1,54 @@
using UnityEditor;
using UnityEngine;
using XericUI.OverrideUI;
namespace XericUIEditor.OverrideUI
{
[CustomEditor(typeof(XericUIrAttributeTextMeshProInputField))]
[CanEditMultipleObjects]
internal class XericUIrAttributeTextMeshProInputFieldEditor : Editor
{
#if dUI_TextMeshPro
SerializedProperty _targetInputFieldProp;
#endif
SerializedProperty _entryTagProp;
SerializedProperty _tagIndexProp;
private void OnEnable()
{
#if dUI_TextMeshPro
_targetInputFieldProp = serializedObject.FindProperty("_targetInputField");
#endif
_entryTagProp = serializedObject.FindProperty("_entryTag");
_tagIndexProp = serializedObject.FindProperty("_tagIndex");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.LabelField("XericUIrAttributeTextMeshProInputField", EditorStyles.boldLabel);
EditorGUILayout.Space();
EditorGUILayout.HelpBox(
"此组件为 TMP_InputField 的标记附加器,需挂在与 TMP_InputField 同一个 GameObject 上。\n" +
"_entryTag 和 _tagIndex 用于反射界面生成器自动绑定。",
MessageType.Info);
#if dUI_TextMeshPro
EditorGUILayout.PropertyField(_targetInputFieldProp);
#endif
EditorGUILayout.Space();
EditorGUILayout.LabelField("Reflection UI Attribute Tag", EditorStyles.boldLabel);
if (_entryTagProp != null)
EditorGUILayout.PropertyField(_entryTagProp);
if (_tagIndexProp != null)
EditorGUILayout.PropertyField(_tagIndexProp);
serializedObject.ApplyModifiedProperties();
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ed1041e7533d7024a9e5e62b888082ba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: