把样式文件都放到resources下,然后补充配置文件。
This commit is contained in:
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: f6a0a99a3d243d2429a9ca17b9b35149
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 64d88208839a5034db31c330796453aa
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guid: 6da8337ecebc7074b9f37bc69feab5c1
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@@ -0,0 +1,124 @@
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using UnityEngine;
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namespace XericUI.XTable.Core
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{
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/// <summary>
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/// 表格系统全局配置资源——统一管理布局、样式回退值、运行时颜色等参数。
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/// 表格组件在 Awake 时自动加载 Resources 中的 "XTableDefaultConfig",
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/// 或由外部脚本在初始化阶段显式赋值。
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/// </summary>
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[CreateAssetMenu(fileName = "XTableConfig", menuName = "Xeric UI/Table/Table Config", order = 100)]
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public class XTableConfig : ScriptableObject
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{
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#region 布局
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[Header("布局")]
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[Tooltip("新增行时的默认行高(像素)")]
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public float DefaultRowHeight = 40f;
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[Tooltip("新增列时的默认列宽(像素)")]
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public float DefaultColumnWidth = 100f;
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[Tooltip("单元格内容水平内边距(左右各此值)")]
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public float CellHorizontalPadding = 4f;
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#endregion
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#region 四叉树
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[Header("四叉树")]
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[Tooltip("单节点最大单元格数,超过此值强制空间分裂以提升可见性裁剪效率")]
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public int QuadtreeMaxCellsPerNode = 64;
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#endregion
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#region 对象池
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[Header("对象池")]
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[Tooltip("通用对象池初始容量")]
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public int PoolInitialCapacity = 64;
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#endregion
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#region 样式回退值
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[Header("样式回退值(当 StyleManager 中查不到时使用)")]
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[Tooltip("默认样式命名空间")]
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public string DefaultStyleNamespace = "xeric_table_default";
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[Tooltip("单元格背景色")]
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public Color BgColor = new Color(0.18f, 0.18f, 0.18f, 1f);
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[Tooltip("单元格前景色(文字颜色)")]
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public Color FgColor = new Color(0.05f, 0.05f, 0.05f);
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[Tooltip("编辑器选中色")]
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public Color SelectionColor = new Color(0.2f, 0.5f, 1f, 0.3f);
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[Tooltip("边框颜色")]
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public Color BorderColor = new Color(0.35f, 0.35f, 0.35f, 0.5f);
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[Tooltip("边框宽度")]
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public float BorderWidth = 1f;
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[Tooltip("字体大小")]
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public int FontSize = 14;
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#endregion
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#region 运行时颜色
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[Header("运行时选中/边框颜色")]
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[Tooltip("运行时单选高亮")]
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public Color RuntimeSelectionColor = new Color(0.18f, 0.42f, 0.82f, 0.25f);
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[Tooltip("运行时多选高亮")]
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public Color RuntimeMultiSelectColor = new Color(0.18f, 0.42f, 0.82f, 0.12f);
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[Tooltip("运行时焦点高亮(当前选中格)")]
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public Color RuntimeFocusColor = new Color(0.22f, 0.55f, 0.95f, 0.35f);
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[Tooltip("运行时边框色")]
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public Color RuntimeBorderColor = new Color(0.35f, 0.35f, 0.35f, 0.5f);
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[Tooltip("运行时边框宽度")]
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public float RuntimeBorderWidth = 1f;
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#endregion
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#region 编辑器多选颜色因子
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[Header("编辑器多选/焦点颜色因子(基于 SelectionColor 计算)")]
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[Tooltip("多选透明因子")]
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[Range(0, 1)] public float MultiSelectAlphaFactor = 0.4f;
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[Tooltip("焦点色 R 增量")]
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[Range(0, 0.5f)] public float FocusRAdd = 0.04f;
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[Tooltip("焦点色 G 增量")]
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[Range(0, 0.5f)] public float FocusGAdd = 0.13f;
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[Tooltip("焦点色 B 增量")]
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[Range(0, 0.5f)] public float FocusBAdd = 0.13f;
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[Tooltip("焦点色 Alpha 倍数")]
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[Range(0.1f, 3f)] public float FocusAlphaMul = 1.4f;
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#endregion
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#region 资源路径
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/// <summary>Resources 目录下的默认配置文件名(不含扩展名)</summary>
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public const string DEFAULT_RESOURCE_PATH = "XTableDefaultConfig";
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/// <summary>从 Resources 加载默认配置,若失败则返回 ScriptableObject.CreateInstance 的默认值</summary>
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public static XTableConfig LoadOrDefault()
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{
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var cfg = Resources.Load<XTableConfig>(DEFAULT_RESOURCE_PATH);
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if (cfg != null) return cfg;
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return CreateInstance<XTableConfig>();
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 94d64cced79c6ef41af29f7473ff5105
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -65,12 +65,17 @@ namespace XericUI.XTable.Core
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private Node m_Root;
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private float[] m_RowHeights;
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private float[] m_ColWidths;
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private int m_MaxCellsPerNode;
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/// <summary>四叉树是否已构建完成</summary>
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public bool IsBuilt { get; private set; }
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#endregion
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#region 常量
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#endregion
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#region 构建
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/// <summary>
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@@ -83,7 +88,7 @@ namespace XericUI.XTable.Core
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/// <param name="cells">所有有数据的单元格元数据列表</param>
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public void Build(float totalWidth, float totalHeight,
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float[] rowHeights, float[] colWidths,
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List<XTableQuadtreeCell> cells)
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List<XTableQuadtreeCell> cells, int maxCellsPerNode = 64)
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{
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if (rowHeights == null || colWidths == null || cells == null)
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{
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@@ -93,6 +98,7 @@ namespace XericUI.XTable.Core
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m_RowHeights = rowHeights;
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m_ColWidths = colWidths;
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m_MaxCellsPerNode = maxCellsPerNode;
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m_Root = new Node { Region = new Rect(0, 0, totalWidth, totalHeight) };
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int maxRow = rowHeights.Length - 1;
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@@ -109,10 +115,10 @@ namespace XericUI.XTable.Core
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/// <summary>强制重建(外部入口,通常由表格组件在数据/布局变更后调用)</summary>
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public void ForceRebuild(float totalWidth, float totalHeight,
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float[] rowHeights, float[] colWidths,
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List<XTableQuadtreeCell> cells)
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List<XTableQuadtreeCell> cells, int maxCellsPerNode = 64)
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{
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Clear();
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Build(totalWidth, totalHeight, rowHeights, colWidths, cells);
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Build(totalWidth, totalHeight, rowHeights, colWidths, cells, maxCellsPerNode);
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}
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private void BuildNode(Node node, List<XTableQuadtreeCell> allCells,
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@@ -149,11 +155,20 @@ namespace XericUI.XTable.Core
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if (allSame)
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{
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node.UniformNamespace = firstNs;
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node.Cells = new List<(int, int)>(cellsInRange.Count);
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for (int i = 0; i < cellsInRange.Count; i++)
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node.Cells.Add((cellsInRange[i].Row, cellsInRange[i].Col));
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return;
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// 命名空间统一,但若空间跨度过大则继续分裂以便按块跳过不可见区域
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if (cellsInRange.Count > m_MaxCellsPerNode &&
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(minRow < maxRow || minCol < maxCol))
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{
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// 继续执行分裂逻辑(不要 return)
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}
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else
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{
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node.UniformNamespace = firstNs;
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node.Cells = new List<(int, int)>(cellsInRange.Count);
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for (int i = 0; i < cellsInRange.Count; i++)
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node.Cells.Add((cellsInRange[i].Row, cellsInRange[i].Col));
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return;
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}
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}
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// 无法继续分裂(单行单列),强制标记为均匀
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@@ -29,6 +29,13 @@ namespace XericUI.XTable.Rendering.Component
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/// <summary>Texture2D → Sprite 缓存,避免每帧分配</summary>
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private Dictionary<Texture2D, Sprite> m_SpriteCache;
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/// <summary>单元格内容水平内边距(单侧),由 XericUIActionTable 设置</summary>
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public float CellPadding;
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private float CellPadding2 => CellPadding * 2f;
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/// <summary>表格全局配置资源,由 XericUIActionTable 设置</summary>
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public XTableConfig Config;
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#endregion
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#region 公开属性
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@@ -194,8 +201,8 @@ namespace XericUI.XTable.Rendering.Component
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float borderWidth = GetStyleFloat(defaultNs, XericUIActionTable.STYLE_CELL_BORDER_BOTTOM_WIDTH,
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XericUIActionTable.BORDER_WIDTH_FALLBACK);
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Color multiSelectColor = new Color(selectionColor.r, selectionColor.g, selectionColor.b, selectionColor.a * 0.4f);
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Color focusColor = new Color(selectionColor.r + 0.04f, selectionColor.g + 0.13f, selectionColor.b + 0.13f, selectionColor.a * 1.4f);
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Color multiSelectColor = new Color(selectionColor.r, selectionColor.g, selectionColor.b, selectionColor.a * Config.MultiSelectAlphaFactor);
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Color focusColor = new Color(selectionColor.r + Config.FocusRAdd, selectionColor.g + Config.FocusGAdd, selectionColor.b + Config.FocusBAdd, selectionColor.a * Config.FocusAlphaMul);
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int selRow = GetSelectedRow();
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int selCol = GetSelectedCol();
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@@ -258,8 +265,8 @@ namespace XericUI.XTable.Rendering.Component
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if (!string.IsNullOrEmpty(data.Text))
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{
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var txt = m_Assembler.GetText("cell_text", cellNS);
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txt.Rect.anchoredPosition = new Vector2(cellX + 4, cellY);
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txt.Rect.sizeDelta = new Vector2(cellW - 8, cellH);
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txt.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
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txt.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
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txt.Text.text = data.Text;
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txt.Text.color = GetStyleColor(cellNS, XericUIActionTable.STYLE_CELL_FG_COLOR,
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XericUIActionTable.FG_COLOR_FALLBACK);
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@@ -275,8 +282,8 @@ namespace XericUI.XTable.Rendering.Component
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{
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Sprite sprite = GetOrCreateSprite(data.Image);
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var img = m_Assembler.GetImage("cell_image", cellNS);
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img.Rect.anchoredPosition = new Vector2(cellX + 4, cellY);
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img.Rect.sizeDelta = new Vector2(cellW - 8, cellH);
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img.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
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img.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
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img.Image.sprite = sprite;
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}
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break;
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@@ -300,9 +307,9 @@ namespace XericUI.XTable.Rendering.Component
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private void RenderCellsRuntime(int sr, int er, int sc, int ec,
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float[] rowHeights, float[] colWidths, XTableData tableData, string defaultNs)
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{
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Color rtSelectionColor = XericUIActionTable.RT_SELECTION_COLOR;
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Color rtMultiSelectColor = XericUIActionTable.RT_MULTI_SELECT_COLOR;
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Color rtFocusColor = XericUIActionTable.RT_FOCUS_COLOR;
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Color rtSelectionColor = Config.RuntimeSelectionColor;
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Color rtMultiSelectColor = Config.RuntimeMultiSelectColor;
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Color rtFocusColor = Config.RuntimeFocusColor;
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int selRow = GetSelectedRow();
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int selCol = GetSelectedCol();
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@@ -347,13 +354,13 @@ namespace XericUI.XTable.Rendering.Component
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var hLine = m_Assembler.GetImage("cell_hline");
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hLine.Rect.anchoredPosition = new Vector2(cellX, cellY - cellH);
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hLine.Rect.sizeDelta = new Vector2(cellW, XericUIActionTable.RT_BORDER_WIDTH);
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hLine.Image.color = XericUIActionTable.RT_BORDER_COLOR;
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hLine.Rect.sizeDelta = new Vector2(cellW, Config.RuntimeBorderWidth);
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hLine.Image.color = Config.RuntimeBorderColor;
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var vLine = m_Assembler.GetImage("cell_vline");
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vLine.Rect.anchoredPosition = new Vector2(cellX + cellW - XericUIActionTable.RT_BORDER_WIDTH, cellY);
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vLine.Rect.sizeDelta = new Vector2(XericUIActionTable.RT_BORDER_WIDTH, cellH);
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vLine.Image.color = XericUIActionTable.RT_BORDER_COLOR;
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vLine.Rect.anchoredPosition = new Vector2(cellX + cellW - Config.RuntimeBorderWidth, cellY);
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vLine.Rect.sizeDelta = new Vector2(Config.RuntimeBorderWidth, cellH);
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vLine.Image.color = Config.RuntimeBorderColor;
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if (data == null) continue;
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@@ -363,8 +370,8 @@ namespace XericUI.XTable.Rendering.Component
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if (!string.IsNullOrEmpty(data.Text))
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{
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var txt = m_Assembler.GetText("cell_text", cellNS);
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txt.Rect.anchoredPosition = new Vector2(cellX + 4, cellY);
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txt.Rect.sizeDelta = new Vector2(cellW - 8, cellH);
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txt.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
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txt.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
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txt.Text.text = data.Text;
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}
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break;
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@@ -373,8 +380,8 @@ namespace XericUI.XTable.Rendering.Component
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{
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Sprite sprite = GetOrCreateSprite(data.Image);
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var img = m_Assembler.GetImage("cell_image", cellNS);
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img.Rect.anchoredPosition = new Vector2(cellX + 4, cellY);
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img.Rect.sizeDelta = new Vector2(cellW - 8, cellH);
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img.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
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img.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
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img.Image.sprite = sprite;
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}
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break;
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@@ -10,7 +10,6 @@ using XericUI.XTable.Mapping;
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using XericUI.XTable.Rendering.Elements;
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using XericLibrary.Runtime.SuperStyleSheet;
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using XericLibrary.Runtime.UIGraph;
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using XericUI.XTable.Core;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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@@ -26,12 +25,6 @@ namespace XericUI.XTable.Rendering.Component
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[AddComponentMenu("Xeric UI Vessel/Table/Xeric UI Action Table", 60)]
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public partial class XericUIActionTable : XericUIBehaciour, IPointerClickHandler
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{
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#region 常量
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private const string DEFAULT_STYLE_NS = "xeric_table_default";
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#endregion
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#region 序列化字段
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[SerializeField] private XTableData m_TableData;
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@@ -40,7 +33,11 @@ namespace XericUI.XTable.Rendering.Component
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[SerializeField] private float[] m_ColWidths = new float[] { 100f, 80f, 120f };
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[SerializeField] private string m_DefaultStyleNamespace = DEFAULT_STYLE_NS;
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[SerializeField] private string m_DefaultStyleNamespace = "";
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[SerializeField]
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[Tooltip("表格全局配置资源")]
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private XTableConfig m_Config;
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[SerializeField] private ScrollRect m_ScrollRect;
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@@ -186,6 +183,23 @@ namespace XericUI.XTable.Rendering.Component
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}
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}
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/// <summary>表格全局配置资源</summary>
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public XTableConfig Config
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{
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get
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{
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if (m_Config == null)
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m_Config = XTableConfig.LoadOrDefault();
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return m_Config;
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}
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set => m_Config = value;
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}
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/// <summary>单元格内容水平内边距(单侧)</summary>
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private float CellPadding => Config.CellHorizontalPadding;
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/// <summary>单元格内容宽度扣除量</summary>
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private float CellPadding2 => Config.CellHorizontalPadding * 2f;
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/// <summary>
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/// 基于四叉树查询结果渲染可见象限内的单元格内容(文本/预制体/选择高亮)。
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/// 边框由 <see cref="RebuildBorders"/> 统一绘制。
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@@ -198,8 +212,8 @@ namespace XericUI.XTable.Rendering.Component
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if (!Application.isPlaying)
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{
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Color selectionColor = GetCellSelectionBgColor(ns);
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Color multiSelectColor = new Color(selectionColor.r, selectionColor.g, selectionColor.b, selectionColor.a * 0.4f);
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Color focusColor = new Color(selectionColor.r + 0.04f, selectionColor.g + 0.13f, selectionColor.b + 0.13f, selectionColor.a * 1.4f);
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Color multiSelectColor = new Color(selectionColor.r, selectionColor.g, selectionColor.b, selectionColor.a * Config.MultiSelectAlphaFactor);
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Color focusColor = new Color(selectionColor.r + Config.FocusRAdd, selectionColor.g + Config.FocusGAdd, selectionColor.b + Config.FocusBAdd, selectionColor.a * Config.FocusAlphaMul);
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foreach (var q in quadrants)
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{
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@@ -261,8 +275,8 @@ namespace XericUI.XTable.Rendering.Component
|
||||
if (!string.IsNullOrEmpty(data.Text))
|
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{
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var txt = m_Assembler.GetText("cell_text", cellNS);
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||||
txt.Rect.anchoredPosition = new Vector2(cellX + 4, cellY);
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txt.Rect.sizeDelta = new Vector2(cellW - 8, cellH);
|
||||
txt.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
|
||||
txt.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
|
||||
txt.Text.text = data.Text;
|
||||
txt.Text.color = GetCellFgColor(cellNS);
|
||||
txt.Text.fontSize = GetCellFontSize(cellNS);
|
||||
@@ -275,8 +289,8 @@ namespace XericUI.XTable.Rendering.Component
|
||||
{
|
||||
Sprite sprite = GetOrCreateSprite(data.Image);
|
||||
var img = m_Assembler.GetImage("cell_image", cellNS);
|
||||
img.Rect.anchoredPosition = new Vector2(cellX + 4, cellY);
|
||||
img.Rect.sizeDelta = new Vector2(cellW - 8, cellH);
|
||||
img.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
|
||||
img.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
|
||||
img.Image.sprite = sprite;
|
||||
}
|
||||
break;
|
||||
@@ -300,9 +314,9 @@ namespace XericUI.XTable.Rendering.Component
|
||||
#endif
|
||||
|
||||
// 运行时模式
|
||||
Color rtSelectionColor = RT_SELECTION_COLOR;
|
||||
Color rtMultiSelectColor = RT_MULTI_SELECT_COLOR;
|
||||
Color rtFocusColor = RT_FOCUS_COLOR;
|
||||
Color rtSelectionColor = Config.RuntimeSelectionColor;
|
||||
Color rtMultiSelectColor = Config.RuntimeMultiSelectColor;
|
||||
Color rtFocusColor = Config.RuntimeFocusColor;
|
||||
|
||||
foreach (var q in quadrants)
|
||||
{
|
||||
@@ -362,8 +376,8 @@ namespace XericUI.XTable.Rendering.Component
|
||||
if (!string.IsNullOrEmpty(data.Text))
|
||||
{
|
||||
var txt = m_Assembler.GetText("cell_text", cellNS);
|
||||
txt.Rect.anchoredPosition = new Vector2(cellX + 4, cellY);
|
||||
txt.Rect.sizeDelta = new Vector2(cellW - 8, cellH);
|
||||
txt.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
|
||||
txt.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
|
||||
txt.Text.text = data.Text;
|
||||
}
|
||||
break;
|
||||
@@ -372,8 +386,8 @@ namespace XericUI.XTable.Rendering.Component
|
||||
{
|
||||
Sprite sprite = GetOrCreateSprite(data.Image);
|
||||
var img = m_Assembler.GetImage("cell_image", cellNS);
|
||||
img.Rect.anchoredPosition = new Vector2(cellX + 4, cellY);
|
||||
img.Rect.sizeDelta = new Vector2(cellW - 8, cellH);
|
||||
img.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
|
||||
img.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
|
||||
img.Image.sprite = sprite;
|
||||
}
|
||||
break;
|
||||
@@ -405,6 +419,12 @@ namespace XericUI.XTable.Rendering.Component
|
||||
// 域重载后旧子对象可能残留在场景中(DontSave 不自动销毁),先清空再重建
|
||||
ClearAllChildren();
|
||||
|
||||
if (m_Config == null)
|
||||
m_Config = XTableConfig.LoadOrDefault();
|
||||
|
||||
if (string.IsNullOrEmpty(m_DefaultStyleNamespace))
|
||||
m_DefaultStyleNamespace = Config.DefaultStyleNamespace;
|
||||
|
||||
if (m_TableData == null)
|
||||
m_TableData = new XTableData();
|
||||
|
||||
@@ -675,9 +695,10 @@ namespace XericUI.XTable.Rendering.Component
|
||||
public bool IsMergeSource(int row, int col, out int rowSpan, out int colSpan)
|
||||
=> TableData.IsMergeSource(row, col, out rowSpan, out colSpan);
|
||||
|
||||
/// <summary>在末尾追加一行,默认行高 40</summary>
|
||||
public void AddRow(float height = 40f)
|
||||
/// <summary>在末尾追加一行,默认行高来自 Config</summary>
|
||||
public void AddRow(float height = -1f)
|
||||
{
|
||||
if (height <= 0) height = Config.DefaultRowHeight;
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.Undo.RecordObject(this, "Add Table Row");
|
||||
#endif
|
||||
@@ -692,9 +713,10 @@ namespace XericUI.XTable.Rendering.Component
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>在末尾追加一列,默认列宽 100</summary>
|
||||
public void AddColumn(float width = 100f)
|
||||
/// <summary>在末尾追加一列,默认列宽来自 Config</summary>
|
||||
public void AddColumn(float width = -1f)
|
||||
{
|
||||
if (width <= 0) width = Config.DefaultColumnWidth;
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.Undo.RecordObject(this, "Add Table Column");
|
||||
#endif
|
||||
@@ -1243,8 +1265,8 @@ namespace XericUI.XTable.Rendering.Component
|
||||
Color borderColor = GetCellBorderColor(ns);
|
||||
float borderWidth = GetCellBorderWidth(ns);
|
||||
|
||||
Color multiSelectColor = new Color(selectionColor.r, selectionColor.g, selectionColor.b, selectionColor.a * 0.4f);
|
||||
Color focusColor = new Color(selectionColor.r + 0.04f, selectionColor.g + 0.13f, selectionColor.b + 0.13f, selectionColor.a * 1.4f);
|
||||
Color multiSelectColor = new Color(selectionColor.r, selectionColor.g, selectionColor.b, selectionColor.a * Config.MultiSelectAlphaFactor);
|
||||
Color focusColor = new Color(selectionColor.r + Config.FocusRAdd, selectionColor.g + Config.FocusGAdd, selectionColor.b + Config.FocusBAdd, selectionColor.a * Config.FocusAlphaMul);
|
||||
|
||||
for (int r = sr; r < er && r < m_RowHeights.Length; r++)
|
||||
{
|
||||
@@ -1308,8 +1330,8 @@ namespace XericUI.XTable.Rendering.Component
|
||||
if (!string.IsNullOrEmpty(data.Text))
|
||||
{
|
||||
var txt = m_Assembler.GetText("cell_text", cellNS);
|
||||
txt.Rect.anchoredPosition = new Vector2(cellX + 4, cellY);
|
||||
txt.Rect.sizeDelta = new Vector2(cellW - 8, cellH);
|
||||
txt.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
|
||||
txt.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
|
||||
txt.Text.text = data.Text;
|
||||
txt.Text.color = GetCellFgColor(cellNS);
|
||||
txt.Text.fontSize = GetCellFontSize(cellNS);
|
||||
@@ -1322,8 +1344,8 @@ namespace XericUI.XTable.Rendering.Component
|
||||
{
|
||||
Sprite sprite = GetOrCreateSprite(data.Image);
|
||||
var img = m_Assembler.GetImage("cell_image", cellNS);
|
||||
img.Rect.anchoredPosition = new Vector2(cellX + 4, cellY);
|
||||
img.Rect.sizeDelta = new Vector2(cellW - 8, cellH);
|
||||
img.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
|
||||
img.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
|
||||
img.Image.sprite = sprite;
|
||||
}
|
||||
break;
|
||||
@@ -1346,9 +1368,9 @@ namespace XericUI.XTable.Rendering.Component
|
||||
#endif
|
||||
|
||||
// 运行时模式
|
||||
Color rtSelectionColor = RT_SELECTION_COLOR;
|
||||
Color rtMultiSelectColor = RT_MULTI_SELECT_COLOR;
|
||||
Color rtFocusColor = RT_FOCUS_COLOR;
|
||||
Color rtSelectionColor = Config.RuntimeSelectionColor;
|
||||
Color rtMultiSelectColor = Config.RuntimeMultiSelectColor;
|
||||
Color rtFocusColor = Config.RuntimeFocusColor;
|
||||
|
||||
for (int r = sr; r < er && r < m_RowHeights.Length; r++)
|
||||
{
|
||||
@@ -1393,13 +1415,13 @@ namespace XericUI.XTable.Rendering.Component
|
||||
|
||||
var hLine = m_Assembler.GetImage("cell_hline");
|
||||
hLine.Rect.anchoredPosition = new Vector2(cellX, cellY - cellH);
|
||||
hLine.Rect.sizeDelta = new Vector2(cellW, RT_BORDER_WIDTH);
|
||||
hLine.Image.color = RT_BORDER_COLOR;
|
||||
hLine.Rect.sizeDelta = new Vector2(cellW, Config.RuntimeBorderWidth);
|
||||
hLine.Image.color = Config.RuntimeBorderColor;
|
||||
|
||||
var vLine = m_Assembler.GetImage("cell_vline");
|
||||
vLine.Rect.anchoredPosition = new Vector2(cellX + cellW - RT_BORDER_WIDTH, cellY);
|
||||
vLine.Rect.sizeDelta = new Vector2(RT_BORDER_WIDTH, cellH);
|
||||
vLine.Image.color = RT_BORDER_COLOR;
|
||||
vLine.Rect.anchoredPosition = new Vector2(cellX + cellW - Config.RuntimeBorderWidth, cellY);
|
||||
vLine.Rect.sizeDelta = new Vector2(Config.RuntimeBorderWidth, cellH);
|
||||
vLine.Image.color = Config.RuntimeBorderColor;
|
||||
|
||||
if (data == null) continue;
|
||||
|
||||
@@ -1409,8 +1431,8 @@ namespace XericUI.XTable.Rendering.Component
|
||||
if (!string.IsNullOrEmpty(data.Text))
|
||||
{
|
||||
var txt = m_Assembler.GetText("cell_text", cellNS);
|
||||
txt.Rect.anchoredPosition = new Vector2(cellX + 4, cellY);
|
||||
txt.Rect.sizeDelta = new Vector2(cellW - 8, cellH);
|
||||
txt.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
|
||||
txt.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
|
||||
txt.Text.text = data.Text;
|
||||
// 运行时样式由 StyleBoundElement 被动更新,此处仅设置文本内容
|
||||
}
|
||||
@@ -1420,8 +1442,8 @@ namespace XericUI.XTable.Rendering.Component
|
||||
{
|
||||
Sprite sprite = GetOrCreateSprite(data.Image);
|
||||
var img = m_Assembler.GetImage("cell_image", cellNS);
|
||||
img.Rect.anchoredPosition = new Vector2(cellX + 4, cellY);
|
||||
img.Rect.sizeDelta = new Vector2(cellW - 8, cellH);
|
||||
img.Rect.anchoredPosition = new Vector2(cellX + CellPadding, cellY);
|
||||
img.Rect.sizeDelta = new Vector2(cellW - CellPadding2, cellH);
|
||||
img.Image.sprite = sprite;
|
||||
}
|
||||
break;
|
||||
@@ -1676,7 +1698,7 @@ namespace XericUI.XTable.Rendering.Component
|
||||
}
|
||||
}
|
||||
|
||||
m_Quadtree.Build(m_TotalWidth, m_TotalHeight, m_RowHeights, m_ColWidths, cells);
|
||||
m_Quadtree.Build(m_TotalWidth, m_TotalHeight, m_RowHeights, m_ColWidths, cells, Config.QuadtreeMaxCellsPerNode);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -1756,12 +1778,12 @@ namespace XericUI.XTable.Rendering.Component
|
||||
}
|
||||
else
|
||||
{
|
||||
borderColor = RT_BORDER_COLOR;
|
||||
borderWidth = RT_BORDER_WIDTH;
|
||||
borderColor = Config.RuntimeBorderColor;
|
||||
borderWidth = Config.RuntimeBorderWidth;
|
||||
}
|
||||
#else
|
||||
Color borderColor = RT_BORDER_COLOR;
|
||||
float borderWidth = RT_BORDER_WIDTH;
|
||||
Color borderColor = Config.RuntimeBorderColor;
|
||||
float borderWidth = Config.RuntimeBorderWidth;
|
||||
#endif
|
||||
|
||||
int rows = m_RowHeights.Length;
|
||||
@@ -1850,6 +1872,8 @@ namespace XericUI.XTable.Rendering.Component
|
||||
// 共享预制体对象池
|
||||
m_ViewportRenderer.PrefabPool = m_PrefabPool;
|
||||
m_ViewportRenderer.ActivePrefabMap = m_ActivePrefabMap;
|
||||
m_ViewportRenderer.CellPadding = Config.CellHorizontalPadding;
|
||||
m_ViewportRenderer.Config = Config;
|
||||
}
|
||||
|
||||
/// <summary>渲染 Viewport 层冻结单元格,随滚动偏移调整位置</summary>
|
||||
|
||||
Reference in New Issue
Block a user