添加一个表格组件,原理上贴近现代表格系统,理论上可以应对超大型表格以及离散数据集合。
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@@ -45,21 +45,21 @@ namespace XericUI.OverrideUI
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#region 组件替换
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#if UNITY_EDITOR
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[UnityEditor.MenuItem("CONTEXT/Image/Replace To XericUIrAttributeText", true)]
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[UnityEditor.MenuItem("CONTEXT/Image/Replace To/Xeric (AttributeText)", true)]
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private static bool ValidateReplaceToAttribute(UnityEditor.MenuCommand command)
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=> command.context is Image and not XericUIrAttributeText;
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[UnityEditor.MenuItem("CONTEXT/Image/Replace To XericUIrAttributeText", false, 11)]
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[UnityEditor.MenuItem("CONTEXT/Image/Replace To/Xeric (AttributeText)", false, 13)]
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private static void ReplaceToAttribute(UnityEditor.MenuCommand command)
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=> command.ReplaceCommandContext<Image, XericUIrAttributeText, Sprite>(
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o => o.sprite,
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(t, d) => { t.sprite = d; });
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[UnityEditor.MenuItem("CONTEXT/Image/Replace To Image", true)]
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[UnityEditor.MenuItem("CONTEXT/Image/Replace To/Unity Image", true)]
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private static bool ValidateReplaceToUnity(UnityEditor.MenuCommand command)
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=> command.context is XericUIrAttributeText;
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[UnityEditor.MenuItem("CONTEXT/Image/Replace To Image", false, 11)]
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[UnityEditor.MenuItem("CONTEXT/Image/Replace To/Unity Image", false, 100)]
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private static void ReplaceToUnity(UnityEditor.MenuCommand command)
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=> command.ReplaceCommandContext<XericUIrAttributeText, Image, Sprite>(
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o => o.sprite,
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