添加一个表格组件,原理上贴近现代表格系统,理论上可以应对超大型表格以及离散数据集合。

This commit is contained in:
2026-06-26 19:14:48 +08:00
parent 55ace8d02b
commit 61bb0b012e
78 changed files with 4409 additions and 57 deletions
@@ -27,22 +27,22 @@ namespace XericUI.OverrideUI
#region 组件替换
#if UNITY_EDITOR
[UnityEditor.MenuItem("CONTEXT/Button/Replace To XericUIrAttributeButton", true)]
private static bool ValidateReplaceToAttribute(UnityEditor.MenuCommand command)
[UnityEditor.MenuItem("CONTEXT/Button/Replace To/Xeric (Attribute)", true)]
private static bool ValidateReplaceToXeric(UnityEditor.MenuCommand command)
=> command.context is Button and not XericUIrAttributeButton;
[UnityEditor.MenuItem("CONTEXT/Button/Replace To XericUIrAttributeButton", false, 11)]
private static void ReplaceToAttribute(UnityEditor.MenuCommand command)
[UnityEditor.MenuItem("CONTEXT/Button/Replace To/Xeric (Attribute)", false, 12)]
private static void ReplaceToXeric(UnityEditor.MenuCommand command)
=> command.ReplaceCommandContext<Button, XericUIrAttributeButton,
(Graphic targetGraphic, Button.ButtonClickedEvent onClick)>(
o => (o.targetGraphic, o.onClick),
(t, d) => { t.targetGraphic = d.targetGraphic; t.onClick = d.onClick; });
[UnityEditor.MenuItem("CONTEXT/Button/Replace To Button", true)]
[UnityEditor.MenuItem("CONTEXT/Button/Replace To/Unity Button", true)]
private static bool ValidateReplaceToUnity(UnityEditor.MenuCommand command)
=> command.context is XericUIrAttributeButton;
[UnityEditor.MenuItem("CONTEXT/Button/Replace To Button", false, 11)]
[UnityEditor.MenuItem("CONTEXT/Button/Replace To/Unity Button", false, 100)]
private static void ReplaceToUnity(UnityEditor.MenuCommand command)
=> command.ReplaceCommandContext<XericUIrAttributeButton, Button,
(Graphic targetGraphic, Button.ButtonClickedEvent onClick)>(