添加一个表格组件,原理上贴近现代表格系统,理论上可以应对超大型表格以及离散数据集合。
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using UnityEditor;
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using UnityEditor.UI;
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using XericUI.OverrideUI;
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namespace XericUIEditor.OverrideUI
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{
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/// <summary>
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/// XericStyleImage 的 Inspector 编辑器——继承 GraphicEditor,
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/// 额外展示颜色、纹理、材质三个 StyleField 和自动刷新开关。
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/// </summary>
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[CustomEditor(typeof(XericStyleImage), true)]
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[CanEditMultipleObjects]
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internal class XericStyleImageEditor : GraphicEditor
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{
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private SerializedProperty m_ColorStyleProp;
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private SerializedProperty m_TextureStyleProp;
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private SerializedProperty m_MaterialStyleProp;
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private SerializedProperty m_AutoRefreshProp;
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protected override void OnEnable()
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{
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base.OnEnable();
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m_ColorStyleProp = serializedObject.FindProperty("m_ColorStyle");
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m_TextureStyleProp = serializedObject.FindProperty("m_TextureStyle");
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m_MaterialStyleProp = serializedObject.FindProperty("m_MaterialStyle");
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m_AutoRefreshProp = serializedObject.FindProperty("m_AutoRefresh");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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EditorGUILayout.Space();
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serializedObject.Update();
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EditorGUILayout.LabelField("样式表配置", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(m_ColorStyleProp);
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EditorGUILayout.PropertyField(m_TextureStyleProp);
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EditorGUILayout.PropertyField(m_MaterialStyleProp);
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EditorGUILayout.PropertyField(m_AutoRefreshProp);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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