添加一个表格组件,原理上贴近现代表格系统,理论上可以应对超大型表格以及离散数据集合。
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using UnityEditor;
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using UnityEditor.UI;
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using UnityEngine;
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using UnityEngine.UI;
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using XericUI.OverrideUI;
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namespace XericUIEditor.OverrideUI
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{
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/// <summary>
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/// XericStyleButton 的 Inspector 编辑器。
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/// 完全替换 Selectable 的 Transition/ColorBlock/SpriteState 区域为 StyleSheet 状态块,
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/// 保留 Interactable、Navigation、onClick 等基础功能。
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/// </summary>
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[CustomEditor(typeof(XericStyleButton), true)]
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[CanEditMultipleObjects]
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internal class XericStyleButtonEditor : SelectableEditor
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{
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private SerializedProperty m_InteractableProp;
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private SerializedProperty m_TargetGraphicProp;
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private SerializedProperty m_NavigationProp;
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private SerializedProperty m_ColorStateProp;
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private SerializedProperty m_TextureStateProp;
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private SerializedProperty m_EnableStyleTransitionProp;
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private SerializedProperty m_OnClickProp;
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protected override void OnEnable()
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{
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base.OnEnable();
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m_InteractableProp = serializedObject.FindProperty("m_Interactable");
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m_TargetGraphicProp = serializedObject.FindProperty("m_TargetGraphic");
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m_NavigationProp = serializedObject.FindProperty("m_Navigation");
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m_ColorStateProp = serializedObject.FindProperty("m_ColorState");
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m_TextureStateProp = serializedObject.FindProperty("m_TextureState");
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m_EnableStyleTransitionProp = serializedObject.FindProperty("m_EnableStyleTransition");
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m_OnClickProp = serializedObject.FindProperty("m_OnClick");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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// === 1. Interactable ===
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EditorGUILayout.PropertyField(m_InteractableProp);
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// === 2. 样式表状态块(替代 Transition + ColorBlock + SpriteState) ===
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("样式表配置(替代 Transition)", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(m_ColorStateProp, new GUIContent("颜色状态块"), true);
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EditorGUILayout.Space(4);
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EditorGUILayout.PropertyField(m_TextureStateProp, new GUIContent("纹理状态块"), true);
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if (m_ColorStateProp.isExpanded || m_TextureStateProp.isExpanded)
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{
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EditorGUILayout.Space(2);
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EditorGUILayout.PropertyField(m_EnableStyleTransitionProp);
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}
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// === 3. Target Graphic ===
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(m_TargetGraphicProp);
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Graphic graphic = m_TargetGraphicProp.objectReferenceValue as Graphic;
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if (graphic == null)
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graphic = (target as Selectable)?.GetComponent<Graphic>();
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if (graphic == null)
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EditorGUILayout.HelpBox("你需要指定一个 Graphic 目标才能使用样式表颜色过渡。", MessageType.Warning);
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// === 4. Navigation ===
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(m_NavigationProp);
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// === 5. onClick ===
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(m_OnClickProp);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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