添加了更多的反射检查逻辑。
修复布局组件的缓存引用关系
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using System;
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using UnityEngine.Serialization;
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namespace XericUI.ReflectionUIGenerator
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{
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/// <summary>
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/// 隐藏标记
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/// </summary>
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
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public class XuiavrgHideAttribute : Attribute, IXuiavrgAttribute
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{
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public readonly bool Hide;
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/// <summary>
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/// 标记属性
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/// </summary>
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/// <param name="hideInInspector">隐藏属性</param>
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public XuiavrgHideAttribute(bool hideInInspector = true)
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{
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Hide = hideInInspector;
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}
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public void BindProperty(XuiavrgInspectorProperty property)
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{
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property.hideInInspector = Hide;
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}
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}
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}
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