添加图表功能。
This commit is contained in:
@@ -0,0 +1,232 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XericUI.XChart
|
||||
{
|
||||
/// <summary>
|
||||
/// 3D 散点图数据模型。
|
||||
///
|
||||
/// 存储 XYZ 三维坐标点数据,支持脏标记机制。
|
||||
/// 每个数据点包含 (X, Y, Z) 三个浮点坐标值。
|
||||
/// </summary>
|
||||
public class XChartDataModel3D
|
||||
{
|
||||
// ── 数据点结构 ────────────────────────────────────────────
|
||||
|
||||
/// <summary>
|
||||
/// 单个数据点。
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public struct DataPoint
|
||||
{
|
||||
public double x;
|
||||
public double y;
|
||||
public double z;
|
||||
|
||||
public DataPoint(double x, double y, double z)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
public Vector3 ToVector3() => new Vector3((float)x, (float)y, (float)z);
|
||||
}
|
||||
|
||||
// ── 数据存储 ──────────────────────────────────────────────
|
||||
|
||||
private List<DataPoint> m_Points = new List<DataPoint>();
|
||||
|
||||
/// <summary>所有数据点列表(只读)</summary>
|
||||
public IReadOnlyList<DataPoint> Points => m_Points;
|
||||
|
||||
/// <summary>数据点数量</summary>
|
||||
public int PointCount => m_Points.Count;
|
||||
|
||||
/// <summary>是否有数据</summary>
|
||||
public bool HasData => m_Points.Count > 0;
|
||||
|
||||
// ── 数据范围(自动追踪) ──────────────────────────────────
|
||||
|
||||
/// <summary>X 轴最小值</summary>
|
||||
public double MinX { get; private set; }
|
||||
/// <summary>X 轴最大值</summary>
|
||||
public double MaxX { get; private set; }
|
||||
/// <summary>Y 轴最小值</summary>
|
||||
public double MinY { get; private set; }
|
||||
/// <summary>Y 轴最大值</summary>
|
||||
public double MaxY { get; private set; }
|
||||
/// <summary>Z 轴最小值</summary>
|
||||
public double MinZ { get; private set; }
|
||||
/// <summary>Z 轴最大值</summary>
|
||||
public double MaxZ { get; private set; }
|
||||
|
||||
/// <summary>X 轴跨度</summary>
|
||||
public double RangeX => MaxX - MinX;
|
||||
/// <summary>Y 轴跨度</summary>
|
||||
public double RangeY => MaxY - MinY;
|
||||
/// <summary>Z 轴跨度</summary>
|
||||
public double RangeZ => MaxZ - MinZ;
|
||||
|
||||
/// <summary>所有轴的最大跨度(用于归一化)</summary>
|
||||
public double MaxRange => Math.Max(Math.Max(RangeX, RangeY), RangeZ);
|
||||
|
||||
// ── 脏标记 ────────────────────────────────────────────────
|
||||
|
||||
[Flags]
|
||||
public enum DirtyFlags
|
||||
{
|
||||
None = 0,
|
||||
DataChanged = 1 << 0,
|
||||
RangeChanged = 1 << 1,
|
||||
All = DataChanged | RangeChanged,
|
||||
}
|
||||
|
||||
public DirtyFlags CurrentDirty { get; private set; }
|
||||
|
||||
public void MarkDirty(DirtyFlags flag)
|
||||
{
|
||||
CurrentDirty |= flag;
|
||||
}
|
||||
|
||||
public void ClearDirty(DirtyFlags flag)
|
||||
{
|
||||
CurrentDirty &= ~flag;
|
||||
}
|
||||
|
||||
public bool IsDirty(DirtyFlags flag) => (CurrentDirty & flag) != 0;
|
||||
|
||||
// ── 数据操作 ──────────────────────────────────────────────
|
||||
|
||||
/// <summary>设置所有数据点(覆盖模式)</summary>
|
||||
public void SetPoints(IList<DataPoint> points)
|
||||
{
|
||||
m_Points.Clear();
|
||||
if (points != null)
|
||||
{
|
||||
foreach (var p in points)
|
||||
m_Points.Add(p);
|
||||
}
|
||||
RecalculateRange();
|
||||
MarkDirty(DirtyFlags.All);
|
||||
}
|
||||
|
||||
/// <summary>设置原始坐标数据(批量)</summary>
|
||||
public void SetPoints(double[] xs, double[] ys, double[] zs)
|
||||
{
|
||||
m_Points.Clear();
|
||||
int count = Math.Min(Math.Min(xs.Length, ys.Length), zs.Length);
|
||||
for (int i = 0; i < count; i++)
|
||||
m_Points.Add(new DataPoint(xs[i], ys[i], zs[i]));
|
||||
RecalculateRange();
|
||||
MarkDirty(DirtyFlags.All);
|
||||
}
|
||||
|
||||
/// <summary>添加一个数据点</summary>
|
||||
public void AddPoint(double x, double y, double z)
|
||||
{
|
||||
m_Points.Add(new DataPoint(x, y, z));
|
||||
UpdateRangeForPoint(x, y, z);
|
||||
MarkDirty(DirtyFlags.DataChanged);
|
||||
}
|
||||
|
||||
/// <summary>批量添加数据点</summary>
|
||||
public void AddPoints(IList<DataPoint> points)
|
||||
{
|
||||
foreach (var p in points)
|
||||
{
|
||||
m_Points.Add(p);
|
||||
UpdateRangeForPoint(p.x, p.y, p.z);
|
||||
}
|
||||
MarkDirty(DirtyFlags.DataChanged);
|
||||
}
|
||||
|
||||
/// <summary>移除指定索引的数据点</summary>
|
||||
public void RemovePoint(int index)
|
||||
{
|
||||
if (index < 0 || index >= m_Points.Count) return;
|
||||
m_Points.RemoveAt(index);
|
||||
RecalculateRange();
|
||||
MarkDirty(DirtyFlags.All);
|
||||
}
|
||||
|
||||
/// <summary>清空所有数据</summary>
|
||||
public void ClearAll()
|
||||
{
|
||||
m_Points.Clear();
|
||||
MinX = MaxX = MinY = MaxY = MinZ = MaxZ = 0;
|
||||
MarkDirty(DirtyFlags.All);
|
||||
}
|
||||
|
||||
/// <summary>获取指定索引的数据点</summary>
|
||||
public DataPoint GetPoint(int index)
|
||||
{
|
||||
return m_Points[index];
|
||||
}
|
||||
|
||||
/// <summary>获取所有数据点作为 Vector3 数组</summary>
|
||||
public Vector3[] GetPointsAsVector3()
|
||||
{
|
||||
var result = new Vector3[m_Points.Count];
|
||||
for (int i = 0; i < m_Points.Count; i++)
|
||||
result[i] = m_Points[i].ToVector3();
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 将数据点归一化到 [-1, 1] 立方体空间。
|
||||
/// 基于各轴的最大跨度进行等比例缩放,保持比例。
|
||||
/// </summary>
|
||||
public Vector3[] GetNormalizedPoints()
|
||||
{
|
||||
if (m_Points.Count == 0) return Array.Empty<Vector3>();
|
||||
double range = MaxRange;
|
||||
if (range < double.Epsilon) range = 1.0;
|
||||
|
||||
double cx = (MinX + MaxX) * 0.5;
|
||||
double cy = (MinY + MaxY) * 0.5;
|
||||
double cz = (MinZ + MaxZ) * 0.5;
|
||||
|
||||
var result = new Vector3[m_Points.Count];
|
||||
for (int i = 0; i < m_Points.Count; i++)
|
||||
{
|
||||
result[i] = new Vector3(
|
||||
(float)((m_Points[i].x - cx) / range * 2.0),
|
||||
(float)((m_Points[i].y - cy) / range * 2.0),
|
||||
(float)((m_Points[i].z - cz) / range * 2.0));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// ── 范围计算 ──────────────────────────────────────────────
|
||||
|
||||
private void RecalculateRange()
|
||||
{
|
||||
if (m_Points.Count == 0)
|
||||
{
|
||||
MinX = MaxX = MinY = MaxY = MinZ = MaxZ = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
MinX = MaxX = m_Points[0].x;
|
||||
MinY = MaxY = m_Points[0].y;
|
||||
MinZ = MaxZ = m_Points[0].z;
|
||||
|
||||
for (int i = 1; i < m_Points.Count; i++)
|
||||
{
|
||||
UpdateRangeForPoint(m_Points[i].x, m_Points[i].y, m_Points[i].z);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateRangeForPoint(double x, double y, double z)
|
||||
{
|
||||
if (x < MinX) MinX = x;
|
||||
if (x > MaxX) MaxX = x;
|
||||
if (y < MinY) MinY = y;
|
||||
if (y > MaxY) MaxY = y;
|
||||
if (z < MinZ) MinZ = z;
|
||||
if (z > MaxZ) MaxZ = z;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user